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Author SHA1 Message Date
458c462bb8 Merge remote-tracking branch 'origin/main' 2026-02-02 00:34:15 +01:00
56ada226f4 fix ned 2026-02-02 00:31:47 +01:00
2 changed files with 9 additions and 7 deletions

View File

@ -104,20 +104,20 @@ file(GLOB_RECURSE ASSET_FILES "assets/*")
set(ASSET_OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets")
set(ALL_COPIED_ASSETS "")
# 2. Create a specific copy command for every file
foreach(ASSET_PATH ${ASSET_FILES})
# Get the relative path so we can recreate the folder structure
file(RELATIVE_PATH REL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/assets" ${ASSET_PATH})
file(RELATIVE_PATH REL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/assets" "${ASSET_PATH}")
set(DEST_PATH "${ASSET_OUTPUT_DIR}/${REL_PATH}")
add_custom_command(
OUTPUT ${DEST_PATH}
COMMAND ${CMAKE_COMMAND} -E copy ${ASSET_PATH} ${DEST_PATH}
DEPENDS ${ASSET_PATH}
OUTPUT "${DEST_PATH}"
COMMAND ${CMAKE_COMMAND} -E copy "${ASSET_PATH}" "${DEST_PATH}"
DEPENDS "${ASSET_PATH}"
COMMENT "Syncing ${REL_PATH}"
VERBATIM
)
list(APPEND ALL_COPIED_ASSETS ${DEST_PATH})
list(APPEND ALL_COPIED_ASSETS "${DEST_PATH}")
endforeach()
# 3. Create a "dummy" target that the game depends on

View File

@ -3,7 +3,9 @@
#include <print>
#if defined(_WIN32)
#include <external/fix_win32_compatibility.h>
#endif
#include <freetype/freetype.h>
#include <hb.h>
#include <enet/enet.h>
@ -42,7 +44,7 @@ int main() {
SetConfigFlags(FLAG_WINDOW_HIGHDPI);
InitWindow(screenwidth, screenheight, "raylib");
MyFont vollkorn("assets/fonts/Vollkorn/static/Vollkorn-Regular.ttf", 60);
MyFont vollkorn("assets/fonts/Vollkorn/static/Vollkorn-Regular.ttf", 24);
MyFont arabic("assets/fonts/Amiri/Amiri-Regular.ttf", 28);
shader = LoadShader(nullptr, "assets/text.frag");