game/CMakeLists.txt
2026-02-01 15:48:33 +01:00

126 lines
3.3 KiB
CMake

cmake_minimum_required(VERSION 4.1)
project(game)
set(CMAKE_CXX_STANDARD 23)
include(FetchContent)
FetchContent_Declare(
raylib
GIT_REPOSITORY https://github.com/raysan5/raylib.git
GIT_TAG 242dfee5ef022cbd5ba3e7dcdbed4b51d83ebf7e
)
FetchContent_MakeAvailable(raylib)
target_compile_definitions(raylib PRIVATE SUPPORT_CUSTOM_FRAME_CONTROL)
FetchContent_Declare(
freetype
GIT_REPOSITORY https://github.com/freetype/freetype.git
GIT_TAG 526ec5c47b9ebccc4754c85ac0c0cdf7c85a5e9b
)
set(FT_DISABLE_ZLIB TRUE CACHE BOOL "" FORCE)
set(FT_DISABLE_BZIP2 TRUE CACHE BOOL "" FORCE)
set(FT_DISABLE_PNG TRUE CACHE BOOL "" FORCE)
set(FT_DISABLE_HARFBUZZ TRUE CACHE BOOL "" FORCE)
set(FT_DISABLE_BROTLI TRUE CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(freetype)
FetchContent_Declare(
harfbuzz
GIT_REPOSITORY https://github.com/harfbuzz/harfbuzz.git
GIT_TAG b42511e071162fe76102f613a6ccc009726c99af
)
set(HB_HAVE_FREETYPE ON CACHE BOOL "" FORCE)
set(HB_HAVE_GLIB OFF CACHE BOOL "" FORCE)
set(HB_HAVE_ICU OFF CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(harfbuzz)
FetchContent_Declare(
stb
GIT_REPOSITORY https://github.com/nothings/stb.git
GIT_TAG master
)
FetchContent_MakeAvailable(stb)
if(NOT TARGET stb)
# 3. Create a header-only "Interface" target
add_library(stb INTERFACE)
# 4. Point the target to the downloaded folder
target_include_directories(stb INTERFACE ${stb_SOURCE_DIR})
endif()
FetchContent_Declare(
tracy
GIT_REPOSITORY https://github.com/wolfpld/tracy.git
GIT_TAG master
SYSTEM
)
FetchContent_MakeAvailable(tracy)
FetchContent_Declare(
kb
GIT_REPOSITORY https://github.com/JimmyLefevre/kb.git
GIT_TAG main
)
FetchContent_MakeAvailable(kb)
if(NOT TARGET kb)
add_library(kb INTERFACE)
target_include_directories(kb INTERFACE "${kb_SOURCE_DIR}")
endif()
FetchContent_Declare(
enet
GIT_REPOSITORY https://github.com/lsalzman/enet.git
GIT_TAG master
)
FetchContent_MakeAvailable(enet)
target_include_directories(enet INTERFACE "${enet_SOURCE_DIR}/include")
add_executable(game src/main.cpp
src/font.cpp
src/misc.cpp
src/misc.h
src/entity.cpp
src/entity.h
src/font.h)
target_link_libraries(game PRIVATE raylib freetype harfbuzz stb Tracy::TracyClient kb enet)
target_compile_definitions(game PUBLIC TRACY_ENABLE)
file(GLOB_RECURSE ASSET_FILES "assets/*")
set(ASSET_OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets")
set(ALL_COPIED_ASSETS "")
# 2. Create a specific copy command for every file
foreach(ASSET_PATH ${ASSET_FILES})
# Get the relative path so we can recreate the folder structure
file(RELATIVE_PATH REL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/assets" ${ASSET_PATH})
set(DEST_PATH "${ASSET_OUTPUT_DIR}/${REL_PATH}")
add_custom_command(
OUTPUT ${DEST_PATH}
COMMAND ${CMAKE_COMMAND} -E copy ${ASSET_PATH} ${DEST_PATH}
DEPENDS ${ASSET_PATH}
COMMENT "Syncing ${REL_PATH}"
)
list(APPEND ALL_COPIED_ASSETS ${DEST_PATH})
endforeach()
# 3. Create a "dummy" target that the game depends on
add_custom_target(copy_assets_target DEPENDS ${ALL_COPIED_ASSETS})
add_dependencies(game copy_assets_target)