// // Created by Vicente Ferrari Smith on 14.02.26. // #ifndef V_SPRITE_H #define V_SPRITE_H #include #include "texture_sheet.h" struct sprite_t { glm::vec2 origin; glm::vec2 scale; float rotation; glm::vec4 colour; float alpha; bool window_space; bool maintain_ar; texture_sheet_id texture_sheet; texture_cell_id texture_cell; }; #endif //V_SPRITE_H