// // Created by Vicente Ferrari Smith on 06.03.26. // #ifndef V_WEBGPU_H #define V_WEBGPU_H #include #include struct Device { WGPUDevice device; }; struct PlatformTexture { WGPUTextureDescriptor texture; }; struct Queue { WGPUQueue queue; }; struct Surface { WGPUSurface surface; }; std::string_view toStdStringView(WGPUStringView wgpuStringView); WGPUStringView toWgpuStringView(std::string_view stdStringView); WGPUStringView toWgpuStringView(const char* cString); WGPUTextureView get_next_surface_view(); void sleepForMilliseconds(unsigned int milliseconds); #endif //V_WEBGPU_H