v/renderer/texture.cpp

39 lines
924 B
C++

//
// Created by Vicente Ferrari Smith on 14.02.26.
//
#include "texture.h"
#include <stb_image.h>
#include "renderer.h"
TextureManager::TextureManager() {
}
Texture TextureManager::load(const std::string& path, Renderer &renderer) {
// Dedup: Don't load the same file twice!
// if (path_to_id.contains(path)) return path_to_id[path];
int w, h, ch;
unsigned char* data = stbi_load(path.c_str(), &w, &h, &ch, STBI_rgb_alpha);
// Tell the renderer to make the GPU version
Texture res;
res.width = w;
res.height = h;
res.channels = STBI_rgb_alpha;
res.srgb = true;
renderer.upload_texture(w, h, data, &res.image, &res.allocation, &res.view, &res.descriptor_index);
stbi_image_free(data);
res.id = path;
res.path = path;
res.uploaded = true;
textures[path] = res;
// path_to_id[path] = id;
return res; // This is the textureID for your sprites
}