9 lines
239 B
Plaintext
9 lines
239 B
Plaintext
StructuredBuffer<float> input_buffer;
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RWStructuredBuffer<float> output_buffer;
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[shader("compute")]
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[numthreads(32,1,1)]
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void main(uint3 thread_id : SV_DispatchThreadID)
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{
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output_buffer[thread_id.x] = 2.0 * input_buffer[thread_id.x];
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} |