17 lines
430 B
GLSL
17 lines
430 B
GLSL
#version 460
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#extension GL_EXT_nonuniform_qualifier : require
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layout(set = 0, binding = 0) uniform sampler2D texSamplers[];
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layout(location = 0) in vec2 uv;
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layout(location = 1) in vec4 color;
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layout(location = 2) in float alpha;
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layout(location = 3) in flat uint tex_id;
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layout(location = 0) out vec4 out_color;
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void main() {
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// outColor = texture(texSamplers[nonuniformEXT(tex_id)], uv) * color;
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out_color = color;
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}
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