29 lines
545 B
GLSL
29 lines
545 B
GLSL
#version 460
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#extension GL_EXT_nonuniform_qualifier : require
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struct Vertex {
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vec2 pos;
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vec2 uv;
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vec4 color;
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float alpha;
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uint textureID;
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};
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layout(std430, set = 0, binding = 1) readonly buffer VertexBuffer {
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Vertex vertices[];
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} vBuf;
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layout(location = 0) out vec2 uv;
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layout(location = 1) out vec4 color;
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layout(location = 2) out flat uint tex_id;
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void main() {
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Vertex v = vBuf.vertices[gl_VertexIndex];
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uv = v.uv;
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color = v.color;
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tex_id = v.textureID;
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gl_Position = vec4(v.pos, 0.0, 1.0);
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}
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