v/renderer/texture.cpp
2026-04-28 19:46:41 +02:00

38 lines
815 B
C++

//
// Created by Vicente Ferrari Smith on 01.03.26.
//
#include "texture.h"
#include "graphics.h"
TextureManager::TextureManager() {
}
Texture TextureManager::load(const std::string& path) {
// Dedup: Don't load the same file twice!
// if (path_to_id.contains(path)) return path_to_id[path];
int w, h, ch;
unsigned char* data = stbi_load(path.c_str(), &w, &h, &ch, STBI_rgb_alpha);
// Tell the renderer to make the GPU version
Texture res;
res.width = w;
res.height = h;
res.channels = STBI_rgb_alpha;
res.srgb = true;
upload_texture(w, h, data, &res);
stbi_image_free(data);
res.id = path;
res.path = path;
res.uploaded = true;
textures[path] = res;
// path_to_id[path] = id;
return res; // This is the textureID for your sprites
}