217 lines
7.4 KiB
C++
217 lines
7.4 KiB
C++
//
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// Created by Vicente Ferrari Smith on 26.02.26.
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//
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#include "init.h"
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#include "../graphics.h"
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#include <print>
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#include <iostream>
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#include <fstream>
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#include <GLFW/glfw3.h>
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#define GLFW_EXPOSE_NATIVE_COCOA
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#include <GLFW/glfw3native.h>
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#include <objc/message.h>
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#include <objc/objc.h>
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#include "vertex_data.h"
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Device metal_device{};
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MTL::Buffer* triangle_vertex_buffer{};
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MTL::CommandQueue *queue{};
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CA::MetalLayer *metal_layer{};
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MTL::RenderPipelineState *pipeline_state{};
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CA::MetalDrawable *metal_drawable{};
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MTL::CommandBuffer* metal_command_buffer{};
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MTL::Function *vertex_shader{};
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MTL::Function *fragment_shader{};
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void create_window(GLFWwindow *window) {
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void *ns_window = glfwGetCocoaWindow(window);
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if (!ns_window) {
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throw std::runtime_error("Failed to get Cocoa window from GLFWwindow");
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}
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SEL contentViewSel = sel_registerName("contentView");
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id content_view = ((id (*)(id, SEL))objc_msgSend)((id)ns_window, contentViewSel);
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SEL setWantsLayerSel = sel_registerName("setWantsLayer:");
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((void (*)(id, SEL, bool))objc_msgSend)(content_view, setWantsLayerSel, true);
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metal_layer = CA::MetalLayer::layer()->retain();
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SEL setLayerSel = sel_registerName("setLayer:");
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((void (*)(id, SEL, id))objc_msgSend)(content_view, setLayerSel, (id)metal_layer);
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metal_layer->retain();
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metal_layer->setDevice(metal_device.device);
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metal_layer->setPixelFormat(MTL::PixelFormatRGBA16Float);
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metal_layer->setFramebufferOnly(true);
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metal_layer->setDrawableSize(CGSizeMake(800, 600));
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CGColorSpaceRef p3Space = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
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metal_layer->setColorspace(p3Space);
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}
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void encode_render_command(MTL::RenderCommandEncoder *renderCommandEncoder) {
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renderCommandEncoder->setRenderPipelineState(pipeline_state);
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renderCommandEncoder->setVertexBuffer(triangle_vertex_buffer, 0, 0);
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MTL::PrimitiveType typeTriangle = MTL::PrimitiveTypeTriangle;
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NS::UInteger vertexStart = 0;
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NS::UInteger vertexCount = 6;
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renderCommandEncoder->drawPrimitives(typeTriangle, vertexStart, vertexCount);
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}
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void send_render_command() {
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metal_command_buffer = queue->commandBuffer();
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MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
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MTL::RenderPassColorAttachmentDescriptor *cd = renderPassDescriptor->colorAttachments()->object(0);
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cd->setTexture(metal_drawable->texture());
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cd->setLoadAction(MTL::LoadActionClear);
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cd->setClearColor(MTL::ClearColor(
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100.0f / 255.0f,
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149.0f / 255.0f,
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237.0f / 255.0f,
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1.0
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));
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cd->setStoreAction(MTL::StoreActionStore);
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MTL::RenderCommandEncoder* renderCommandEncoder = metal_command_buffer->renderCommandEncoder(renderPassDescriptor);
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encode_render_command(renderCommandEncoder);
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renderCommandEncoder->endEncoding();
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metal_command_buffer->presentDrawable(metal_drawable);
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metal_command_buffer->commit();
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metal_command_buffer->waitUntilCompleted();
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renderPassDescriptor->release();
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}
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void LoadMetalShader(const std::string &shader_path,
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const std::string &vertex_fn_name,
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const std::string &fragment_fn_name)
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{
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NS::Error *error = nullptr;
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MTL::Library *library = nullptr;
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auto ends_with = [](const std::string& s, const char* suf) -> bool {
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const size_t n = std::strlen(suf);
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return s.size() >= n && s.compare(s.size() - n, n, suf) == 0;
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};
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if (ends_with(shader_path, ".metal")) {
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// Compile from source at runtime
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std::ifstream file(shader_path, std::ios::in | std::ios::binary);
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if (!file.is_open()) {
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throw std::runtime_error("Failed to open .metal source file");
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}
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std::string src;
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file.seekg(0, std::ios::end);
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src.resize(static_cast<size_t>(file.tellg()));
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file.seekg(0, std::ios::beg);
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file.read(src.data(), static_cast<std::streamsize>(src.size()));
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file.close();
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NS::String* source = NS::String::string(src.c_str(), NS::UTF8StringEncoding);
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MTL::CompileOptions* opts = MTL::CompileOptions::alloc()->init();
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library = metal_device.device->newLibrary(source, opts, &error);
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opts->release();
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} else {
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// Load a precompiled metallib from file path
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NS::String *nsPath = NS::String::string(shader_path.c_str(), NS::UTF8StringEncoding);
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library = metal_device.device->newLibrary(nsPath, &error);
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}
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if (error || library == nullptr) {
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if (error) {
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// Extract the actual compiler error message
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const char* errorMessage = error->localizedDescription()->utf8String();
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std::string detailedError = "Metal Library Error: ";
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detailedError += errorMessage;
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// It is good practice to release the error object if it exists
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error->release();
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throw std::runtime_error(detailedError);
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}
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throw std::runtime_error("Failed to create Metal library (Unknown error)");
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}
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NS::String *vname = NS::String::string(vertex_fn_name.c_str(), NS::UTF8StringEncoding);
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NS::String *fname = NS::String::string(fragment_fn_name.c_str(), NS::UTF8StringEncoding);
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vertex_shader = library->newFunction(vname);
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fragment_shader = library->newFunction(fname);
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if (vertex_shader == nullptr || fragment_shader == nullptr) {
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throw std::runtime_error("Failed to create Metal shader functions");
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}
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library->release();
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}
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void create_render_pipeline() {
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LoadMetalShader("shaders/shader.metal", "vertex_main", "fragment_main");
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MTL::RenderPipelineDescriptor* renderPipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
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renderPipelineDescriptor->setLabel(NS::String::string("Triangle Rendering Pipeline", NS::ASCIIStringEncoding));
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renderPipelineDescriptor->setVertexFunction(vertex_shader);
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renderPipelineDescriptor->setFragmentFunction(fragment_shader);
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assert(renderPipelineDescriptor);
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const MTL::PixelFormat pixel_format = metal_layer->pixelFormat();
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renderPipelineDescriptor->colorAttachments()->object(0)->setPixelFormat(pixel_format);
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NS::Error* error;
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pipeline_state = metal_device.device->newRenderPipelineState(renderPipelineDescriptor, &error);
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renderPipelineDescriptor->release();
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}
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void create_command_queue() {
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queue = metal_device.device->newCommandQueue();
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}
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void create_triangle() {
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VertexData square_vertices[] = {
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{{-0.5, -0.5}, {1.0, 0.0, 0.0, 1.0}},
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{{0.5, -0.5}, {0.0, 1.0, 0.0, 1.0}},
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{{0.5, 0.5}, {0.0, 0.0, 1.0, 1.0}},
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{{0.5, 0.5}, {0.0, 0.0, 1.0, 1.0}},
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{{-0.5, 0.5}, {0.0, 1.0, 0.0, 1.0}},
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{{-0.5, -0.5}, {1.0, 0.0, 0.0, 1.0}},
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};
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triangle_vertex_buffer = metal_device.device->newBuffer(&square_vertices,
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sizeof(square_vertices),
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MTL::ResourceStorageModeShared);
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}
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void graphics_init(GLFWwindow *window) {
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std::println("wow, we are on macos!! crazy!!");
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create_device();
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create_window(window);
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create_triangle();
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create_command_queue();
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create_render_pipeline();
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}
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void graphics_deinit() {
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}
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void begin_frame() {
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}
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void end_frame() {
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auto pPool = NS::AutoreleasePool::alloc()->init();
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metal_drawable = metal_layer->nextDrawable();
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send_render_command();
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pPool->release();
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}
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void create_device() {
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metal_device.device = MTL::CreateSystemDefaultDevice();
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}
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