v/shaders/compute.wgsl
2026-04-28 19:46:32 +02:00

14 lines
355 B
WebGPU Shading Language

@binding(1) @group(0) var<storage, read_write> output_buffer_0 : array<f32>;
@binding(0) @group(0) var<storage, read> input_buffer_0 : array<f32>;
@compute
@workgroup_size(32, 1, 1)
fn main(@builtin(global_invocation_id) thread_id_0 : vec3<u32>)
{
var _S1 : u32 = thread_id_0.x;
output_buffer_0[_S1] = 2.0f * input_buffer_0[_S1];
return;
}