42 lines
879 B
C++
42 lines
879 B
C++
//
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// Created by Vicente Ferrari Smith on 01.03.26.
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//
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#include <print>
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#include "texture.h"
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#include "graphics.h"
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TextureManager::TextureManager() {
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}
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Texture TextureManager::load(const std::string& path) {
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if (textures.contains(path)) return textures[path];
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int w, h, ch;
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unsigned char* data = stbi_load(path.c_str(), &w, &h, &ch, STBI_rgb_alpha);
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if (!data) {
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std::println("Failed to load texture: {}", path);
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return {};
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}
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// Tell the renderer to make the GPU version
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Texture res;
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res.width = w;
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res.height = h;
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res.channels = STBI_rgb_alpha;
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res.srgb = true;
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upload_texture(w, h, data, &res);
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stbi_image_free(data);
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res.id = path;
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res.path = path;
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res.uploaded = true;
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textures[path] = res;
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// path_to_id[path] = id;
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return res; // This is the textureID for your sprites
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}
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