removed old main
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parent
7d60843598
commit
430b1b97a3
227
src/main.zig
227
src/main.zig
@ -1,227 +0,0 @@
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const std = @import("std");
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const zzz = @import("zzz");
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const zm = @import("zmath");
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const User = struct {
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name: []const u8,
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age: i64,
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valid: bool,
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};
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fn Storage(comptime T: type) type {
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return struct {
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items: std.ArrayList(T),
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pub fn init(allocator: std.mem.Allocator) !@This() {
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return .{
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.items = try std.ArrayList(T).initCapacity(allocator, 32),
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};
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}
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pub fn deinit(self: *@This(), allocator: std.mem.Allocator) void {
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self.items.deinit(allocator);
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}
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pub fn update(self: *@This()) void {
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for (self.items.items, 0..) |*item, i| {
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_ = i;
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if (@hasDecl(T, "update"))
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item.update();
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}
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}
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};
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}
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fn spawn(chunk: anytype, comptime T: type, allocator: std.mem.Allocator, value: T) void {
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@field(chunk, @typeName(T)).items.append(allocator, value) catch unreachable;
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}
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const EntityKinds = .{
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Player,
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Monster,
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Projectile,
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};
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const Player = struct {
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pos: zm.Vec,
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hp: i32,
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pub fn update(self: *Player) void {
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std.log.info("pos=({})", .{self.pos});
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}
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};
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const Monster = struct {
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pos: zm.Vec,
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hp: i32,
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pub fn update(self: *Monster) void {
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std.log.info("pos=({})", .{self.pos});
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}
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};
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const Projectile = struct {
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pos: zm.Vec,
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vel: zm.Vec,
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pub fn update(self: *Projectile) void {
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self.pos = self.pos + self.vel;
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std.log.info("pos=({})", .{self.pos});
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}
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};
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fn initChunk(allocator: std.mem.Allocator) !Chunk {
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var chunk: Chunk = undefined;
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switch (@typeInfo(Chunk)) {
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.@"struct" => |s| {
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inline for (s.fields) |field| {
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const StorageT = field.type;
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@field(chunk, field.name) = try StorageT.init(allocator);
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}
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},
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else => unreachable,
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}
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return chunk;
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}
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fn deinitChunk(chunk: *Chunk, allocator: std.mem.Allocator) void {
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switch (@typeInfo(Chunk)) {
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.@"struct" => |s| {
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inline for (s.fields) |field| {
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@field(chunk, field.name).deinit(allocator);
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}
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},
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else => unreachable,
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}
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}
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fn _Chunk(comptime Types: anytype) type {
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const FieldCount = Types.len;
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var fields: [FieldCount]std.builtin.Type.StructField = undefined;
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inline for (Types, 0..) |T, i| {
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fields[i] = .{
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.name = @typeName(T),
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.type = Storage(T),
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.default_value_ptr = null,
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.is_comptime = false,
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.alignment = @alignOf(Storage(T)),
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};
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}
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return @Type(.{
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.@"struct" = .{
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.layout = .auto,
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.fields = &fields,
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.decls = &.{},
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.is_tuple = false,
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},
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});
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}
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const Chunk = _Chunk(EntityKinds);
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fn updateChunk(chunk: *Chunk) void {
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const info = @typeInfo(Chunk);
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switch (info) {
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.@"struct" => |s| {
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inline for (s.fields) |field| {
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@field(chunk, field.name).update();
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}
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},
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else => unreachable,
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}
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}
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var stdout: *std.io.Writer = undefined;
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pub fn main() !void {
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var dbg_allocator = std.heap.DebugAllocator(.{}).init;
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defer _ = dbg_allocator.deinit();
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const allocator = dbg_allocator.allocator();
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var stdout_buffer: [1024]u8 = undefined;
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var stdout_writer = std.fs.File.stdout().writer(&stdout_buffer);
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stdout = &stdout_writer.interface;
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//const j: User = .{ .name = "Jenny", .age = 34, .valid = true };
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//try std.json.Stringify.value(j, .{}, stdout);
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//try stdout.print("{s}", .{@typeName(Chunk)});
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std.log.info("{s}", .{@typeName(Chunk)});
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try stdout.flush();
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const address = try std.net.Address.parseIp4("127.0.0.1", 3000);
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var server = try address.listen(.{});
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defer server.deinit();
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var chunk = try initChunk(allocator);
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defer deinitChunk(&chunk, allocator);
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spawn(&chunk, Player, allocator, .{
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.pos = zm.f32x4(1, 1, 0, 0),
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.hp = 10,
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});
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spawn(&chunk, Monster, allocator, .{
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.pos = zm.f32x4(1, 1, 0, 0),
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.hp = 20,
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});
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spawn(&chunk, Projectile, allocator, .{
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.pos = zm.f32x4(0, 0, 0, 0),
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.vel = zm.f32x4(0.2, 0, 0, 0),
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});
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updateChunk(&chunk);
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// spawn(&chunk, Player, .{ .pos = .{ .x = 0, .y = 0 }, .hp = 10 });
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// spawn(&chunk, Monster, .{ .pos = .{ .x = 5, .y = 5 }, .hp = 20 });
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// updateChunk(&chunk);
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// while (true) {
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// const connection = try server.accept();
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// defer connection.stream.close();
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// var recv_buffer: [4000]u8 = undefined;
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// var send_buffer: [4000]u8 = undefined;
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// var conn_reader = connection.stream.reader(&recv_buffer);
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// var conn_writer = connection.stream.writer(&send_buffer);
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// var http_server = std.http.Server.init(conn_reader.interface(), &conn_writer.interface);
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// var req = try http_server.receiveHead();
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// std.log.info("connection recieved", .{});
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// try req.respond("hello!", .{});
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// }
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}
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//fn handle_connection(connection: std.net.Server.Connection) !void {}
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// test "simple test" {
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// const gpa = std.testing.allocator;
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// var list: std.ArrayList(i32) = .empty;
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// defer list.deinit(gpa); // Try commenting this out and see if zig detects the memory leak!
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// try list.append(gpa, 42);
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// try std.testing.expectEqual(@as(i32, 42), list.pop());
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// }
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// test "fuzz example" {
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// const Context = struct {
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// fn testOne(context: @This(), input: []const u8) anyerror!void {
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// _ = context;
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// // Try passing `--fuzz` to `zig build test` and see if it manages to fail this test case!
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// try std.testing.expect(!std.mem.eql(u8, "canyoufindme", input));
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// }
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// };
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// try std.testing.fuzz(Context{}, Context.testOne, .{});
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// }
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