font rendering?

This commit is contained in:
Vicente Ferrari Smith 2026-01-15 22:38:22 +01:00
parent e439198097
commit 818382f37b
21 changed files with 1214 additions and 27 deletions

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@ -0,0 +1,93 @@
Copyright 2017 The Vollkorn Project Authors (https://github.com/FAlthausen/Vollkorn-Typeface)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -0,0 +1,75 @@
Vollkorn Variable Font
======================
This download contains Vollkorn as both variable fonts and static fonts.
Vollkorn is a variable font with this axis:
wght
This means all the styles are contained in these files:
Vollkorn-VariableFont_wght.ttf
Vollkorn-Italic-VariableFont_wght.ttf
If your app fully supports variable fonts, you can now pick intermediate styles
that arent available as static fonts. Not all apps support variable fonts, and
in those cases you can use the static font files for Vollkorn:
static/Vollkorn-Regular.ttf
static/Vollkorn-Medium.ttf
static/Vollkorn-SemiBold.ttf
static/Vollkorn-Bold.ttf
static/Vollkorn-ExtraBold.ttf
static/Vollkorn-Black.ttf
static/Vollkorn-Italic.ttf
static/Vollkorn-MediumItalic.ttf
static/Vollkorn-SemiBoldItalic.ttf
static/Vollkorn-BoldItalic.ttf
static/Vollkorn-ExtraBoldItalic.ttf
static/Vollkorn-BlackItalic.ttf
Get started
-----------
1. Install the font files you want to use
2. Use your app's font picker to view the font family and all the
available styles
Learn more about variable fonts
-------------------------------
https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts
https://variablefonts.typenetwork.com
https://medium.com/variable-fonts
In desktop apps
https://theblog.adobe.com/can-variable-fonts-illustrator-cc
https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts
Online
https://developers.google.com/fonts/docs/getting_started
https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide
https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts
Installing fonts
MacOS: https://support.apple.com/en-us/HT201749
Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux
Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows
Android Apps
https://developers.google.com/fonts/docs/android
https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts
License
-------
Please read the full license text (OFL.txt) to understand the permissions,
restrictions and requirements for usage, redistribution, and modification.
You can use them in your products & projects print or digital,
commercial or otherwise.
This isn't legal advice, please consider consulting a lawyer and see the full
license for all details.

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@ -23,5 +23,5 @@ void main()
// float x = fract(fragTexCoord.s); // float x = fract(fragTexCoord.s);
// float final = smoothstep(divider - 0.1, divider + 0.1, x); // float final = smoothstep(divider - 0.1, divider + 0.1, x);
finalColor = fragColor; finalColor = vec4(fragTexCoord, 0.0, 1.0);
} }

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@ -103,6 +103,14 @@ pub fn build(b: *std.Build) void {
}); });
client.root_module.addImport("kb", kb_text_shape.createModule()); client.root_module.addImport("kb", kb_text_shape.createModule());
client.root_module.addCSourceFile(.{ .file = b.path("src/stb/stb_rect_pack.h"), .language = .c, .flags = &.{} });
const stb_rect_pack = b.addTranslateC(.{
.root_source_file = b.path("src/stb/stb_rect_pack.h"),
.target = target,
.optimize = optimize,
});
client.root_module.addImport("stb_rect_pack", stb_rect_pack.createModule());
const zmath = b.dependency("zmath", .{}); const zmath = b.dependency("zmath", .{});
client.root_module.addImport("zmath", zmath.module("root")); client.root_module.addImport("zmath", zmath.module("root"));
server.root_module.addImport("zmath", zmath.module("root")); server.root_module.addImport("zmath", zmath.module("root"));

372
src/client/font.zig Normal file
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const std = @import("std");
const rl = @import("raylib");
const kb = @import("kb");
const ft = @import("freetype");
const rp = @import("stb_rect_pack");
pub var ft_lib : ft.Library = undefined;
const ATLAS_SIZE = 4096;
const Glyph = struct {
utf32 : u32,
index : u32,
x : i16,
y : i16,
width : u32,
height : u32,
rwidth : i16,
rheight : i16,
bearing_x : i32,
bearing_y : i32,
// y_max : i16,
// y_min : i16,
ascent : i32,
descent : i32,
advance : i16,
st0 : rl.Vector2,
st1 : rl.Vector2,
bitmap : []u8,
};
pub const Font = struct {
face : ft.Face,
glyphs : std.AutoHashMap(u32, Glyph),
kb : kb.kbts_font,
texture : rl.Texture2D,
font_data : []u8,
pub fn init(filename : []const u8, size : i32, allocator: std.mem.Allocator) !Font {
// const pixel_size = size * 96.0 / 72.0;
const font_data = try std.fs.cwd().readFileAlloc(allocator, filename, 10 * 1024 * 1024);
// if !success {
// log("[Error] Could not read the font file.");
// return;
// }
var face = try ft_lib.createFaceMemory(font_data, 0);
var glyphs = std.AutoHashMap(u32, Glyph).init(allocator);
// .FT_New_Memory_Face(ftlib, font_data.data, xx font_data.count, 0, *face);
// if error {
// log("[Error] %", to_string(FT_Error_String(error)));
// }
//FT_Set_Pixel_Sizes(face, 0, size);
try face.setCharSize(0, size * 64, 0, 96);
// error = FT_Set_Char_Size(face, 0, size * 64, 0, 96);
// if error {
// log("[Error] %", to_string(FT_Error_String(error)));
// }
var rects = try std.ArrayList(rp.stbrp_rect).initCapacity(allocator, 1024);
defer rects.deinit(allocator);
var nodes : [ATLAS_SIZE]rp.stbrp_node = std.mem.zeroes([ATLAS_SIZE]rp.stbrp_node);
var stbrpcontext : rp.stbrp_context = .{};
rp.stbrp_init_target(&stbrpcontext, ATLAS_SIZE, ATLAS_SIZE, &nodes, nodes.len);
const _atlas : []u8 = try allocator.alloc(u8, ATLAS_SIZE * ATLAS_SIZE);
defer allocator.free(_atlas);
var atlas : rl.Image = .{
.data = _atlas.ptr,
.width = ATLAS_SIZE,
.height = ATLAS_SIZE,
.mipmaps = 1,
.format = .uncompressed_grayscale
};
std.log.info("We have {} glyphs", .{face.numGlyphs()});
// for (0..1500) |i| {
for (0..face.numGlyphs()) |i| {
//for 65..90 {
//index := FT_Get_Char_Index(face, xx it);
try face.loadGlyph(@intCast(i), .{ .render = true });
// array_add(*rects, stbrp_rect.{cast(s32) face.glyph.glyph_index, cast(s32) face.glyph.bitmap.width,
// cast(s32) face.glyph.bitmap.rows, 0, 0, 0});
try rects.append(allocator,
rp.stbrp_rect{
.id = @intCast(face.glyph().glyphIndex()),
.w = @intCast(face.glyph().bitmap().width()),
.h = @intCast(face.glyph().bitmap().rows()),
.x = 0,
.y = 0,
.was_packed = 0,
}
);
const width = face.glyph().bitmap().width();
const height = face.glyph().bitmap().rows();
const bearing_y = face.glyph().bitmapTop();
const descent = @as(i32, @intCast(height)) - bearing_y;
const ascent = @as(i32, @intCast(height)) - descent;
const glyph = Glyph{
.x = 0,
.y = 0,
.utf32 = @intCast(i),
.index = face.glyph().glyphIndex(),
.bearing_x = face.glyph().bitmapLeft(),
.bearing_y = face.glyph().bitmapTop(),
.width = width,
.height = height,
.rwidth = @intCast(face.glyph().metrics().width >> 6),
.rheight = @intCast(face.glyph().metrics().height >> 6),
.descent = @as(i32, @intCast(face.glyph().bitmap().rows())) - face.glyph().bitmapTop(),
.ascent = ascent,
.advance = @intCast(face.glyph().advance().x >> 6),
.st0 = rl.Vector2.zero(),
.st1 = rl.Vector2.zero(),
.bitmap = try allocator.alloc(u8, width * height),
};
const s = glyph.height * glyph.width;
const buf = face.glyph().bitmap().buffer() orelse continue;
@memcpy(glyph.bitmap, buf[0..s]);
// table_set(*font.glyphs, glyph.index, glyph);
try glyphs.put(glyph.index, glyph);
// if (try glyphs.fetchPut(glyph.index, glyph)) |old| {
// allocator.free(old.value.bitmap);
// }
}
_ = rp.stbrp_pack_rects(&stbrpcontext, rects.items.ptr, @intCast(rects.items.len));
// stbrp_pack_rects(*stbrpcontext, rects.data, cast(s32) rects.count);
for (rects.items) |rect| {
// for rect : rects {
const glyph = glyphs.getPtr(@intCast(rect.id)) orelse continue;
if (glyph.bitmap.len != 0) {
glyph.x = @intCast(rect.x);
glyph.y = @as(i16, @intCast(rect.y)) + @as(i16, @intCast(glyph.height));
const fx = @as(f32, @floatFromInt(glyph.x));
const fy = @as(f32, @floatFromInt(glyph.y));
const fw = @as(f32, @floatFromInt(glyph.width));
const fh = @as(f32, @floatFromInt(glyph.height));
const fs = @as(f32, ATLAS_SIZE);
glyph.st0 = rl.Vector2.init((fx + 0.5) / fs, (fy - 0.5) / fs);
glyph.st1 = .{
.x = (fx + fw) / fs,
.y = (fy - fh) / fs,
};
const g = rl.Image{
.data = glyph.bitmap.ptr,
.width = @intCast(glyph.width),
.height = @intCast(glyph.height),
.mipmaps = 1,
.format = .uncompressed_grayscale
};
atlas.drawImage(g,
.{ .x = 0, .y = 0, .width = @floatFromInt(g.width), .height = @floatFromInt(g.height) },
.{ .x = @floatFromInt(rect.x), .y = @floatFromInt(rect.y), .width = @floatFromInt(g.width), .height = @floatFromInt(g.height)},
.white
);
// copyBitmapToAtlas(glyph.bitmap, glyph.width, glyph.height, atlas, @intCast(rect.x), @intCast(rect.y));
}
// glyph : *Glyph = table_find_pointer(*font.glyphs, cast(u32) rect.id);
// if (glyph.bitmap) {
// glyph.x = cast,trunc(s16, rect.x);
// glyph.y = cast,trunc(s16, rect.y) + xx glyph.height;
// glyph.st0 = .{cast(float, glyph.x + 0.5) / ATLAS_SIZE, cast(float, glyph.y - 0.5) / ATLAS_SIZE};
// //glyph.st1 = glyph.st0 + .{cast(float, glyph.width) / ATLAS_SIZE, -cast(float, glyph.height) / ATLAS_SIZE};
// glyph.st1 = .{(cast(float, glyph.x + glyph.width )) / cast(float, ATLAS_SIZE), (cast(float, glyph.y - glyph.height )) / cast(float, ATLAS_SIZE)};
// copyBitmapToAtlas(glyph.bitmap, cast(s32) glyph.width, cast(s32) glyph.height, atlas, cast(s32) rect.x, cast(s32) rect.y);
// }
}
const texture = try rl.Texture.fromImage(atlas);
// image.flipVertical();
// texture = make_texture_from_data(atlas, ATLAS_SIZE, ATLAS_SIZE);
// const kb = kbts_FontFromMemory(font_data.data, xx font_data.count, 0, null, null);
var _kb = kb.kbts_FontFromMemory(font_data.ptr, @intCast(font_data.len), 0, null, null);
if (kb.kbts_FontIsValid(&_kb) != 0) {
std.log.info("[Error] [kb_text_shape] Failed to load the font.", .{});
}
return .{
.face = face,
.glyphs = glyphs,
.kb = _kb,
.texture = texture,
.font_data = font_data,
};
}
pub fn deinit(self: *Font, allocator: std.mem.Allocator) void {
var it = self.glyphs.valueIterator();
while (it.next()) |g| {
allocator.free(g.bitmap);
}
self.glyphs.deinit();
self.face.deinit();
kb.kbts_FreeFont(&self.kb);
self.texture.unload();
allocator.free(self.font_data);
}
pub fn render_text(
self: *Font,
text: []const u8,
pos: rl.Vector2,
window_space: bool,
colour: rl.Color,
background: rl.Color,
nice_background: bool,
count_descent: bool
) void {
if (text.len == 0)
return;
if (nice_background) {
self.render_text(text, pos.add(.{.x = 3.0, .y = -3.0}), window_space, rl.Color.init(0, 0, 0, 255), rl.Color.init(0, 0, 0, 0), false, false);
}
var render_pos = pos;
//_ = count_descent;
//_ = colour;
_ = background;
const draw_size, const max_ascent, const max_descent = self.size_row(text, 0, 0);
_ = max_ascent;
_ = max_descent;
const Context = kb.kbts_CreateShapeContext(null, null);
const kb_font = kb.kbts_ShapePushFont(Context, &self.kb);
if (kb_font == null) {
std.log.info("Could not open font!", .{});
return;
}
kb.kbts_ShapeBegin(Context, kb.KBTS_DIRECTION_DONT_KNOW, kb.KBTS_LANGUAGE_DONT_KNOW);
kb.kbts_ShapeUtf8(Context, text.ptr, @intCast(text.len), kb.KBTS_USER_ID_GENERATION_MODE_CODEPOINT_INDEX);
kb.kbts_ShapeEnd(Context);
var x_offset : f32 = 0;
var y_offset : f32 = 0;
// Layout runs naively left to right.
var Run = kb.kbts_run{};
while (kb.kbts_ShapeRun(Context, &Run) != 0) {
if ((Run.Flags & kb.KBTS_BREAK_FLAG_LINE_HARD) != 0) {
}
var g : [*c]kb.kbts_glyph = null;
while (kb.kbts_GlyphIteratorNext(&Run.Glyphs, &g) != 0) {
const RunGlyph : *kb.kbts_glyph = g.?; // assert non-null
const CodepointIndex : i32 = RunGlyph.UserIdOrCodepointIndex;
var ShapeCodepoint : kb.kbts_shape_codepoint = undefined;
if (kb.kbts_ShapeGetShapeCodepoint(Context, CodepointIndex, &ShapeCodepoint) == 0) {
std.log.info("aah it's wrong!! idk how to handle the error rn!!", .{});
}
// glyph : *Glyph = table_find_pointer(*text.font.glyphs, RunGlyph.Id);
if (self.glyphs.getPtr(RunGlyph.Id)) |glyph| {
var v0 = rl.Vector2.zero();
var v1 = rl.Vector2.zero();
if (count_descent) {
v0 = render_pos.add(.{ .x = x_offset,// + glyph.bearing_x,
.y = y_offset - @as(f32, @floatFromInt(glyph.bearing_y)) + draw_size.y });// /*- max_descent*/};
} else {
v0 = render_pos.add(.{ .x = x_offset,// + glyph.bearing_x,
.y = y_offset - @as(f32, @floatFromInt(@as(i32, @intCast(glyph.height)) - glyph.bearing_y)) });//* - glyph.height + draw_size.y*/};
}
v1 = v0.add(rl.Vector2{ .x = @floatFromInt(glyph.width), .y = @floatFromInt(glyph.height) });
const p0 : rl.Vector4 = .{ .x = v0.x, .y = v0.y, .z = 0.0, .w = 1.0 };
const p1 : rl.Vector4 = .{ .x = v1.x, .y = v1.y, .z = 0.0, .w = 1.0 };
x_offset += @floatFromInt(ft.mulFix(RunGlyph.AdvanceX, @intCast(self.face.size().metrics().x_scale)) >> 6);
y_offset += @floatFromInt(ft.mulFix(RunGlyph.AdvanceY, @intCast(self.face.size().metrics().y_scale)) >> 6);
// #if Y_IS_UP {
// t0 := Vector2.{cast(float, glyph.x) / cast(float, ATLAS_SIZE), cast(float, glyph.y) / cast(float, ATLAS_SIZE)};
// t1 := t0 + Vector2.{cast(float, glyph.width) / cast(float, ATLAS_SIZE), -cast(float, glyph.height) / cast(float, ATLAS_SIZE)};
const st0 = glyph.st0;
const st1 = glyph.st1;
// } else {
// t0 := Vector2.{cast(float, glyph.x / ATLAS_SIZE), cast(float, glyph.y / ATLAS_SIZE)};
// t1 := t0 + .{cast(float, glyph.width / ATLAS_SIZE), cast(float, glyph.height / ATLAS_SIZE)};
// }
rl.gl.rlColor4ub(colour.r, colour.g, colour.b, colour.a); rl.gl.rlTexCoord2f(st0.x, st0.y); rl.gl.rlVertex2f(p0.x, p0.y);
rl.gl.rlColor4ub(colour.r, colour.g, colour.b, colour.a); rl.gl.rlTexCoord2f(st1.x, st1.y); rl.gl.rlVertex2f(p1.x, p1.y);
rl.gl.rlColor4ub(colour.r, colour.g, colour.b, colour.a); rl.gl.rlTexCoord2f(st0.x, st1.y); rl.gl.rlVertex2f(p0.x, p1.y);
rl.gl.rlColor4ub(colour.r, colour.g, colour.b, colour.a); rl.gl.rlTexCoord2f(st1.x, st0.y); rl.gl.rlVertex2f(p1.x, p0.y);
rl.gl.rlColor4ub(colour.r, colour.g, colour.b, colour.a); rl.gl.rlTexCoord2f(st1.x, st1.y); rl.gl.rlVertex2f(p1.x, p1.y);
rl.gl.rlColor4ub(colour.r, colour.g, colour.b, colour.a); rl.gl.rlTexCoord2f(st0.x, st0.y); rl.gl.rlVertex2f(p0.x, p0.y);
} else {
continue;
}
}
}
}
// -> vec2, float, s32
pub fn size_row(self: *Font, str: []const u8, n: i32, max_width: f32) struct {rl.Vector2, f32, i32} {
_ = max_width;
_ = n;
const Context = kb.kbts_CreateShapeContext(null, null);
const kb_font = kb.kbts_ShapePushFont(Context, &self.kb);
if (kb_font == null) {
std.log.info("Could not open font!", .{});
return .{ rl.Vector2.zero(), 0, 0 };
}
kb.kbts_ShapeBegin(Context, kb.KBTS_DIRECTION_DONT_KNOW, kb.KBTS_LANGUAGE_DONT_KNOW);
kb.kbts_ShapeUtf8(Context, str.ptr, @intCast(str.len), kb.KBTS_USER_ID_GENERATION_MODE_CODEPOINT_INDEX);
kb.kbts_ShapeEnd(Context);
var size = rl.Vector2.zero();
var max_descent : f32 = 0;
// Layout runs naively left to right.
var Run = kb.kbts_run{};
while(kb.kbts_ShapeRun(Context, &Run) != 0) {
if ((Run.Flags & kb.KBTS_BREAK_FLAG_LINE_HARD) != 0) {
}
var g : [*c]kb.kbts_glyph = null;
while (kb.kbts_GlyphIteratorNext(&Run.Glyphs, &g) != 0) {
const RunGlyph : *kb.kbts_glyph = g.?; // assert non-null
const CodepointIndex : i32 = RunGlyph.UserIdOrCodepointIndex;
var ShapeCodepoint : kb.kbts_shape_codepoint = undefined;
if (kb.kbts_ShapeGetShapeCodepoint(Context, CodepointIndex, &ShapeCodepoint) == 0) {
std.log.info("aah it's wrong!! idk how to handle the error rn!!", .{});
}
if (self.glyphs.getPtr(@intCast(ShapeCodepoint.Codepoint))) |glyph| {
size.y = @max(size.y, @as(f32, @floatFromInt(glyph.height)));
// size.x += (ft.mulFix(RunGlyph.AdvanceX, self.face.size().metrics().x_scale) >> 6);
size.x += @floatFromInt(ft.mulFix(RunGlyph.AdvanceX, @intCast(self.face.size().metrics().x_scale)) >> 6);
max_descent = @max(max_descent, @as(f32, @floatFromInt(glyph.descent)));
}
}
}
return .{ size, max_descent, 0};
}
};

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@ -3,14 +3,14 @@ const zm = @import("zmath");
const znet = @import("znet"); const znet = @import("znet");
const rl = @import("raylib"); const rl = @import("raylib");
const bufzilla = @import("bufzilla"); const bufzilla = @import("bufzilla");
const ft = @import("freetype");
const shared = @import("shared"); const shared = @import("shared");
const kb = @import("kb");
const ft = @import("freetype");
const client = @import("client.zig"); const client = @import("client.zig");
const entity = @import("entity.zig"); const entity = @import("entity.zig");
const misc = @import("misc.zig"); const misc = @import("misc.zig");
const font = @import("font.zig");
const dt : f32 = 1.0 / 200.0; const dt : f32 = 1.0 / 200.0;
var t : f32 = 0; var t : f32 = 0;
@ -35,6 +35,7 @@ pub fn main() !void {
std.log.info("Hello Client!", .{}); std.log.info("Hello Client!", .{});
try init(); try init();
defer _ = dbg_allocator.deinit();
try znet.init(); try znet.init();
defer znet.deinit(); defer znet.deinit();
rl.initWindow(1280, 720, "zzz"); rl.initWindow(1280, 720, "zzz");
@ -42,11 +43,12 @@ pub fn main() !void {
// kbts_shape_context *Context = kbts_CreateShapeContext(0, 0); // kbts_shape_context *Context = kbts_CreateShapeContext(0, 0);
_ = try ft.Library.init(); font.ft_lib = try ft.Library.init();
_ = kb.kbts_CreateShapeContext(null, null); var f = try font.Font.init("assets/fonts/Vollkorn/static/Vollkorn-Regular.ttf", 48, allocator);
defer f.deinit(allocator);
// const shader = try rl.loadShader(null, "assets/test.frag"); const shader = try rl.loadShader(null, "assets/test.frag");
// const img = rl.genImageColor(32, 32, .blank); // const img = rl.genImageColor(32, 32, .blank);
// const tx = try rl.loadTextureFromImage(img); // const tx = try rl.loadTextureFromImage(img);
@ -70,8 +72,6 @@ pub fn main() !void {
.data = 0, .data = 0,
}); });
defer _ = dbg_allocator.deinit();
// connect() catch |err| switch (err) { // connect() catch |err| switch (err) {
// error.ConnectionRefused => { // error.ConnectionRefused => {
// std.log.err("server refused connection", .{}); // std.log.err("server refused connection", .{});
@ -180,28 +180,44 @@ pub fn main() !void {
rl.beginDrawing(); rl.beginDrawing();
// rl.beginShaderMode(shader); rl.beginShaderMode(shader);
rl.gl.rlBegin(rl.gl.rl_triangles);
// const color = rl.Color.init(255, 0, 255, 255); f.render_text(
const top : rl.Vector2 = .{ .x = @as(f32, @floatFromInt(rl.getScreenWidth())) / 2.0, .y = 0.0 }; "H",
const bottomLeft : rl.Vector2 = .{ .x = 0.0, .y = @floatFromInt(rl.getScreenHeight()) }; rl.Vector2.init(400, 400),
const bottomRight : rl.Vector2 = .{ .x = @floatFromInt(rl.getScreenWidth()), .y = @floatFromInt(rl.getScreenHeight()) }; true,
rl.Color.white,
rl.Color.blank,
true,
true
);
// rl.gl.vertex
rl.gl.rlColor4ub(0, 255, 0, 255);
rl.gl.rlVertex2f(top.x, top.y);
rl.gl.rlColor4ub(255, 0, 0, 255);
rl.gl.rlVertex2f(bottomLeft.x, bottomLeft.y);
rl.gl.rlColor4ub(0, 0, 255, 255);
rl.gl.rlVertex2f(bottomRight.x, bottomRight.y);
// rl.gl.rlVertex2f(topRight.x, topRight.y); // rl.gl.rlBegin(rl.gl.rl_triangles);
// rl.gl.rlVertex2f(bottomLeft.x, bottomLeft.y);
// rl.gl.rlVertex2f(bottomRight.x, bottomRight.y);
rl.gl.rlEnd(); // {
// rl.endShaderMode(); // const topLeft : rl.Vector2 = .{ .x = 0.0, .y = 0.0 };
// const topRight : rl.Vector2 = .{ .x = @floatFromInt(rl.getScreenWidth()), .y = 0.0 };
// const bottomLeft : rl.Vector2 = .{ .x = 0.0, .y = @floatFromInt(rl.getScreenHeight()) };
// const bottomRight : rl.Vector2 = .{ .x = @floatFromInt(rl.getScreenWidth()), .y = @floatFromInt(rl.getScreenHeight()) };
// rl.gl.rlTexCoord2f(0.0, 0.0);
// rl.gl.rlVertex2f(topLeft.x, topLeft.y);
// rl.gl.rlTexCoord2f(0.0, 1.0);
// rl.gl.rlVertex2f(bottomLeft.x, bottomLeft.y);
// rl.gl.rlTexCoord2f(1.0, 0.0);
// rl.gl.rlVertex2f(topRight.x, topRight.y);
// rl.gl.rlTexCoord2f(1.0, 0.0);
// rl.gl.rlVertex2f(topRight.x, topRight.y);
// rl.gl.rlTexCoord2f(0.0, 1.0);
// rl.gl.rlVertex2f(bottomLeft.x, bottomLeft.y);
// rl.gl.rlTexCoord2f(1.0, 1.0);
// rl.gl.rlVertex2f(bottomRight.x, bottomRight.y);
// }
// rl.gl.rlEnd();
rl.endShaderMode();
// const connected_text = "Connected"; // const connected_text = "Connected";
//const not_connected_text = "Not Connected"; //const not_connected_text = "Not Connected";
@ -232,7 +248,7 @@ pub fn main() !void {
//rl.drawText("Congrats! You created your first window!", rl.getMouseX(), rl.getMouseY(), 20, .white); //rl.drawText("Congrats! You created your first window!", rl.getMouseX(), rl.getMouseY(), 20, .white);
//rl.drawRectangleLines(0, 0, 100, 100, .red); //rl.drawRectangleLines(0, 0, 100, 100, .red);
//misc.drawFPS(0, 0, frame_time, frame); misc.drawFPS(0, 0, frame_time, frame);
//elf.draw(); //elf.draw();

623
src/stb/stb_rect_pack.h Normal file
View File

@ -0,0 +1,623 @@
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
// Sean Barrett 2014
//
// Useful for e.g. packing rectangular textures into an atlas.
// Does not do rotation.
//
// Before #including,
//
// #define STB_RECT_PACK_IMPLEMENTATION
//
// in the file that you want to have the implementation.
//
// Not necessarily the awesomest packing method, but better than
// the totally naive one in stb_truetype (which is primarily what
// this is meant to replace).
//
// Has only had a few tests run, may have issues.
//
// More docs to come.
//
// No memory allocations; uses qsort() and assert() from stdlib.
// Can override those by defining STBRP_SORT and STBRP_ASSERT.
//
// This library currently uses the Skyline Bottom-Left algorithm.
//
// Please note: better rectangle packers are welcome! Please
// implement them to the same API, but with a different init
// function.
//
// Credits
//
// Library
// Sean Barrett
// Minor features
// Martins Mozeiko
// github:IntellectualKitty
//
// Bugfixes / warning fixes
// Jeremy Jaussaud
// Fabian Giesen
//
// Version history:
//
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
// 0.99 (2019-02-07) warning fixes
// 0.11 (2017-03-03) return packing success/fail result
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings
// 0.09 (2016-08-27) fix compiler warnings
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0)
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0)
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort
// 0.05: added STBRP_ASSERT to allow replacing assert
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
// 0.01: initial release
//
// LICENSE
//
// See end of file for license information.
//////////////////////////////////////////////////////////////////////////////
//
// INCLUDE SECTION
//
#ifndef STB_INCLUDE_STB_RECT_PACK_H
#define STB_INCLUDE_STB_RECT_PACK_H
#define STB_RECT_PACK_VERSION 1
#ifdef STBRP_STATIC
#define STBRP_DEF static
#else
#define STBRP_DEF extern
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct stbrp_context stbrp_context;
typedef struct stbrp_node stbrp_node;
typedef struct stbrp_rect stbrp_rect;
typedef int stbrp_coord;
#define STBRP__MAXVAL 0x7fffffff
// Mostly for internal use, but this is the maximum supported coordinate value.
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
// Assign packed locations to rectangles. The rectangles are of type
// 'stbrp_rect' defined below, stored in the array 'rects', and there
// are 'num_rects' many of them.
//
// Rectangles which are successfully packed have the 'was_packed' flag
// set to a non-zero value and 'x' and 'y' store the minimum location
// on each axis (i.e. bottom-left in cartesian coordinates, top-left
// if you imagine y increasing downwards). Rectangles which do not fit
// have the 'was_packed' flag set to 0.
//
// You should not try to access the 'rects' array from another thread
// while this function is running, as the function temporarily reorders
// the array while it executes.
//
// To pack into another rectangle, you need to call stbrp_init_target
// again. To continue packing into the same rectangle, you can call
// this function again. Calling this multiple times with multiple rect
// arrays will probably produce worse packing results than calling it
// a single time with the full rectangle array, but the option is
// available.
//
// The function returns 1 if all of the rectangles were successfully
// packed and 0 otherwise.
struct stbrp_rect
{
// reserved for your use:
int id;
// input:
stbrp_coord w, h;
// output:
stbrp_coord x, y;
int was_packed; // non-zero if valid packing
}; // 16 bytes, nominally
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
// Initialize a rectangle packer to:
// pack a rectangle that is 'width' by 'height' in dimensions
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
//
// You must call this function every time you start packing into a new target.
//
// There is no "shutdown" function. The 'nodes' memory must stay valid for
// the following stbrp_pack_rects() call (or calls), but can be freed after
// the call (or calls) finish.
//
// Note: to guarantee best results, either:
// 1. make sure 'num_nodes' >= 'width'
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
//
// If you don't do either of the above things, widths will be quantized to multiples
// of small integers to guarantee the algorithm doesn't run out of temporary storage.
//
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
// may run out of temporary storage and be unable to pack some rectangles.
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
// Optionally call this function after init but before doing any packing to
// change the handling of the out-of-temp-memory scenario, described above.
// If you call init again, this will be reset to the default (false).
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
// Optionally select which packing heuristic the library should use. Different
// heuristics will produce better/worse results for different data sets.
// If you call init again, this will be reset to the default.
enum
{
STBRP_HEURISTIC_Skyline_default=0,
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
STBRP_HEURISTIC_Skyline_BF_sortHeight
};
//////////////////////////////////////////////////////////////////////////////
//
// the details of the following structures don't matter to you, but they must
// be visible so you can handle the memory allocations for them
struct stbrp_node
{
stbrp_coord x,y;
stbrp_node *next;
};
struct stbrp_context
{
int width;
int height;
int align;
int init_mode;
int heuristic;
int num_nodes;
stbrp_node *active_head;
stbrp_node *free_head;
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
};
#ifdef __cplusplus
}
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// IMPLEMENTATION SECTION
//
#ifdef STB_RECT_PACK_IMPLEMENTATION
#ifndef STBRP_SORT
#include <stdlib.h>
#define STBRP_SORT qsort
#endif
#ifndef STBRP_ASSERT
#include <assert.h>
#define STBRP_ASSERT assert
#endif
#ifdef _MSC_VER
#define STBRP__NOTUSED(v) (void)(v)
#define STBRP__CDECL __cdecl
#else
#define STBRP__NOTUSED(v) (void)sizeof(v)
#define STBRP__CDECL
#endif
enum
{
STBRP__INIT_skyline = 1
};
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
{
switch (context->init_mode) {
case STBRP__INIT_skyline:
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
context->heuristic = heuristic;
break;
default:
STBRP_ASSERT(0);
}
}
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
{
if (allow_out_of_mem)
// if it's ok to run out of memory, then don't bother aligning them;
// this gives better packing, but may fail due to OOM (even though
// the rectangles easily fit). @TODO a smarter approach would be to only
// quantize once we've hit OOM, then we could get rid of this parameter.
context->align = 1;
else {
// if it's not ok to run out of memory, then quantize the widths
// so that num_nodes is always enough nodes.
//
// I.e. num_nodes * align >= width
// align >= width / num_nodes
// align = ceil(width/num_nodes)
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
}
}
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
{
int i;
for (i=0; i < num_nodes-1; ++i)
nodes[i].next = &nodes[i+1];
nodes[i].next = NULL;
context->init_mode = STBRP__INIT_skyline;
context->heuristic = STBRP_HEURISTIC_Skyline_default;
context->free_head = &nodes[0];
context->active_head = &context->extra[0];
context->width = width;
context->height = height;
context->num_nodes = num_nodes;
stbrp_setup_allow_out_of_mem(context, 0);
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
context->extra[0].x = 0;
context->extra[0].y = 0;
context->extra[0].next = &context->extra[1];
context->extra[1].x = (stbrp_coord) width;
context->extra[1].y = (1<<30);
context->extra[1].next = NULL;
}
// find minimum y position if it starts at x1
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
{
stbrp_node *node = first;
int x1 = x0 + width;
int min_y, visited_width, waste_area;
STBRP__NOTUSED(c);
STBRP_ASSERT(first->x <= x0);
#if 0
// skip in case we're past the node
while (node->next->x <= x0)
++node;
#else
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
#endif
STBRP_ASSERT(node->x <= x0);
min_y = 0;
waste_area = 0;
visited_width = 0;
while (node->x < x1) {
if (node->y > min_y) {
// raise min_y higher.
// we've accounted for all waste up to min_y,
// but we'll now add more waste for everything we've visted
waste_area += visited_width * (node->y - min_y);
min_y = node->y;
// the first time through, visited_width might be reduced
if (node->x < x0)
visited_width += node->next->x - x0;
else
visited_width += node->next->x - node->x;
} else {
// add waste area
int under_width = node->next->x - node->x;
if (under_width + visited_width > width)
under_width = width - visited_width;
waste_area += under_width * (min_y - node->y);
visited_width += under_width;
}
node = node->next;
}
*pwaste = waste_area;
return min_y;
}
typedef struct
{
int x,y;
stbrp_node **prev_link;
} stbrp__findresult;
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
{
int best_waste = (1<<30), best_x, best_y = (1 << 30);
stbrp__findresult fr;
stbrp_node **prev, *node, *tail, **best = NULL;
// align to multiple of c->align
width = (width + c->align - 1);
width -= width % c->align;
STBRP_ASSERT(width % c->align == 0);
// if it can't possibly fit, bail immediately
if (width > c->width || height > c->height) {
fr.prev_link = NULL;
fr.x = fr.y = 0;
return fr;
}
node = c->active_head;
prev = &c->active_head;
while (node->x + width <= c->width) {
int y,waste;
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
// bottom left
if (y < best_y) {
best_y = y;
best = prev;
}
} else {
// best-fit
if (y + height <= c->height) {
// can only use it if it first vertically
if (y < best_y || (y == best_y && waste < best_waste)) {
best_y = y;
best_waste = waste;
best = prev;
}
}
}
prev = &node->next;
node = node->next;
}
best_x = (best == NULL) ? 0 : (*best)->x;
// if doing best-fit (BF), we also have to try aligning right edge to each node position
//
// e.g, if fitting
//
// ____________________
// |____________________|
//
// into
//
// | |
// | ____________|
// |____________|
//
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
//
// This makes BF take about 2x the time
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
tail = c->active_head;
node = c->active_head;
prev = &c->active_head;
// find first node that's admissible
while (tail->x < width)
tail = tail->next;
while (tail) {
int xpos = tail->x - width;
int y,waste;
STBRP_ASSERT(xpos >= 0);
// find the left position that matches this
while (node->next->x <= xpos) {
prev = &node->next;
node = node->next;
}
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
if (y + height <= c->height) {
if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos;
STBRP_ASSERT(y <= best_y);
best_y = y;
best_waste = waste;
best = prev;
}
}
}
tail = tail->next;
}
}
fr.prev_link = best;
fr.x = best_x;
fr.y = best_y;
return fr;
}
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
{
// find best position according to heuristic
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
stbrp_node *node, *cur;
// bail if:
// 1. it failed
// 2. the best node doesn't fit (we don't always check this)
// 3. we're out of memory
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
res.prev_link = NULL;
return res;
}
// on success, create new node
node = context->free_head;
node->x = (stbrp_coord) res.x;
node->y = (stbrp_coord) (res.y + height);
context->free_head = node->next;
// insert the new node into the right starting point, and
// let 'cur' point to the remaining nodes needing to be
// stiched back in
cur = *res.prev_link;
if (cur->x < res.x) {
// preserve the existing one, so start testing with the next one
stbrp_node *next = cur->next;
cur->next = node;
cur = next;
} else {
*res.prev_link = node;
}
// from here, traverse cur and free the nodes, until we get to one
// that shouldn't be freed
while (cur->next && cur->next->x <= res.x + width) {
stbrp_node *next = cur->next;
// move the current node to the free list
cur->next = context->free_head;
context->free_head = cur;
cur = next;
}
// stitch the list back in
node->next = cur;
if (cur->x < res.x + width)
cur->x = (stbrp_coord) (res.x + width);
#ifdef _DEBUG
cur = context->active_head;
while (cur->x < context->width) {
STBRP_ASSERT(cur->x < cur->next->x);
cur = cur->next;
}
STBRP_ASSERT(cur->next == NULL);
{
int count=0;
cur = context->active_head;
while (cur) {
cur = cur->next;
++count;
}
cur = context->free_head;
while (cur) {
cur = cur->next;
++count;
}
STBRP_ASSERT(count == context->num_nodes+2);
}
#endif
return res;
}
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
if (p->h > q->h)
return -1;
if (p->h < q->h)
return 1;
return (p->w > q->w) ? -1 : (p->w < q->w);
}
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
{
const stbrp_rect *p = (const stbrp_rect *) a;
const stbrp_rect *q = (const stbrp_rect *) b;
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
}
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
{
int i, all_rects_packed = 1;
// we use the 'was_packed' field internally to allow sorting/unsorting
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = i;
}
// sort according to heuristic
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
for (i=0; i < num_rects; ++i) {
if (rects[i].w == 0 || rects[i].h == 0) {
rects[i].x = rects[i].y = 0; // empty rect needs no space
} else {
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
if (fr.prev_link) {
rects[i].x = (stbrp_coord) fr.x;
rects[i].y = (stbrp_coord) fr.y;
} else {
rects[i].x = rects[i].y = STBRP__MAXVAL;
}
}
}
// unsort
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
// set was_packed flags and all_rects_packed status
for (i=0; i < num_rects; ++i) {
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
if (!rects[i].was_packed)
all_rects_packed = 0;
}
// return the all_rects_packed status
return all_rects_packed;
}
#endif
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/