serialization getting better maybe??

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vfs committed 2026-01-10 11:59:08 +01:00
1 parent da8589a700
commit b686052636
7 files changed
+131 -88

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+69 -14
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@@ -1,6 +1,8 @@
const std = @import("std");
const entity = @import("entity.zig");
const zm = @import("zmath");
const bufzilla = @import("bufzilla");
const entity = @import("entity.zig");
pub const SERVER_PORT: u16 = 1337;
@@ -11,7 +13,7 @@ pub const MessageType = enum(u8) {
pub const SpawnEntity = struct {
id: entity.entity_id,
kind: EntityKind,
kind: entity.EntityKind,
payload: []const u8,
};
@@ -39,23 +41,76 @@ pub fn read_message(reader: *std.Io.Reader, allocator: std.mem.Allocator) !struc
};
}
pub const EntityKind = enum(u8) {
Player,
Monster,
Projectile,
pub const Elf_v1 = struct {
id: entity.id = entity.INVALID_ID,
pos: zm.Vec,
hp: i32,
pub fn init(elf: *entity.Elf) Elf_v1 {
return .{
.id = elf.id,
.pos = elf.pos,
.hp = elf.hp,
};
}
pub fn encode(self: Elf_v1, w: bufzilla.Writer) !void {
try w.write(self.id, entity.id);
//try w.write(self.pos, zm.Vec);
try w.write(self.hp, i32);
}
pub fn decode(r: *std.Io.Reader) !Elf_v1 {
return .{
.id = try r.readInt(u64, .little),
.pos = try readVec4(r),
.vel = try readVec4(r),
};
}
};
pub const Hello = struct {
msg: []const u8,
pub const Monster_v1 = struct {
id: entity.id = entity.INVALID_ID,
pos: zm.Vec,
hp: i32,
pub fn encode(self: Monster_v1, w: *std.Io.Writer) !void {
try w.writeInt(u64, self.id, .little);
try writeVec4(w, self.pos);
try writeVec4(w, self.vel);
}
pub fn decode(r: *std.Io.Reader) !Monster_v1 {
return .{
.id = try r.readInt(u64, .little),
.pos = try readVec4(r),
.vel = try readVec4(r),
};
}
};
pub fn sendHello(writer: *std.io.Writer, hello: Hello) !void {
try writer.print("{s}\n", .{hello.msg});
try writer.flush();
}
pub const Projectile_v1 = struct {
id: entity.id = entity.INVALID_ID,
pos: zm.Vec,
vel: zm.Vec,
fn writeVec4(w: *std.Io.Writer, v: zm.Vec4) !void {
const a = zm.vecToArray(v);
pub fn encode(self: Projectile_v1, w: *std.Io.Writer) !void {
try w.writeInt(u64, self.id, .little);
try writeVec4(w, self.pos);
try writeVec4(w, self.vel);
}
pub fn decode(r: *std.Io.Reader) !Projectile_v1 {
return .{
.id = try r.readInt(u64, .little),
.pos = try readVec4(r),
.vel = try readVec4(r),
};
}
};
fn writeVec4(w: *std.Io.Writer, v: zm.Vec) !void {
const a = zm.vecToArr4(v);
inline for (a) |f| {
try w.writeFloat(f32, f, .little);
}