custom shader

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vfs committed 2026-01-13 20:18:47 +01:00
1 parent a797b13b8e
commit d639db711f
4 files changed
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#version 330
// Input vertex attributes (from vertex shader)
in vec3 vertexPos;
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform sampler2D texture1;
uniform vec4 colDiffuse;
uniform float divider = 0.5;
out vec4 finalColor;
void main()
{
// // Texel color fetching from texture sampler
// vec4 texelColor0 = texture(texture0, fragTexCoord);
// vec4 texelColor1 = texture(texture1, fragTexCoord);
// float x = fract(fragTexCoord.s);
// float final = smoothstep(divider - 0.1, divider + 0.1, x);
finalColor = vec4(fragTexCoord, 0.0, 1.0);
}
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#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;
// Input uniform values
uniform mat4 mvp;
// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
out vec4 fragColor;
// NOTE: Add your custom variables here
void main()
{
// Send vertex attributes to fragment shader
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
// Calculate final vertex position
gl_Position = mvp * vec4(vertexPosition, 1.0);
}