custom shader
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@@ -4,9 +4,8 @@ const znet = @import("znet");
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const rl = @import("raylib");
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const bufzilla = @import("bufzilla");
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const c = @cImport(@cInclude("../kb/kb_text_shape.h"));
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const shared = @import("shared");
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const kb = @import("kb");
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const client = @import("client.zig");
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const entity = @import("entity.zig");
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@@ -40,6 +39,16 @@ pub fn main() !void {
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rl.initWindow(1280, 720, "zzz");
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defer rl.closeWindow();
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// kbts_shape_context *Context = kbts_CreateShapeContext(0, 0);
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_ = kb.kbts_CreateShapeContext(null, null);
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const shader = try rl.loadShader(null, "assets/test.frag");
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const img = rl.genImageColor(32, 32, .blank);
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const tx = try rl.loadTextureFromImage(img);
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rl.unloadImage(img);
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const host = try znet.Host.init(.{
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.addr = null,
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.peer_limit = 1,
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@@ -168,7 +177,7 @@ pub fn main() !void {
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rl.beginDrawing();
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const connected_text = "Connected";
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// const connected_text = "Connected";
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//const not_connected_text = "Not Connected";
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// switch (peer.state()) {
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@@ -177,13 +186,23 @@ pub fn main() !void {
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// }
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//@divFloor(rl.getScreenWidth(), 2) - @divFloor(rl.measureText(connected_text, f.baseSize), 2), 50
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const font_size : i32 = 180;
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const text_size = rl.Vector2{.x = @floatFromInt(rl.measureText(connected_text, font_size)), .y = font_size};//rl.measureTextEx(try rl.getFontDefault(), connected_text, font_size, font_size / 10);
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const pos = rl.Vector2{.x = 0, .y = 0};
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rl.drawText(connected_text, pos.x, pos.y, font_size, .white);
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rl.drawRectangleLines(pos.x, pos.y, @intFromFloat(text_size.x), @intFromFloat(text_size.y), .red);
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std.log.info("text size: {}", .{text_size});
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rl.beginShaderMode(shader);
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// const font_size : i32 = 180;
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// const text_size = rl.Vector2{.x = @floatFromInt(rl.measureText(connected_text, font_size)), .y = font_size};//rl.measureTextEx(try rl.getFontDefault(), connected_text, font_size, font_size / 10);
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// const pos = rl.Vector2{.x = 0, .y = 0};
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// rl.drawText(connected_text, pos.x, pos.y, font_size, .white);
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// rl.drawRectangleLines(pos.x, pos.y, @intFromFloat(text_size.x), @intFromFloat(text_size.y), .red);
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// rl.drawRectangle(pos.x, pos.y, rl.getScreenWidth(), rl.getScreenHeight(), .white);
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rl.drawTexturePro(tx,
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rl.Rectangle{.x = 0, .y = 0, .width = 32, .height = 32},
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rl.Rectangle{.x = 100, .y = 100, .width = 500, .height = 500},
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.{.x = 0, .y = 0},
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0,
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.white);
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rl.endShaderMode();
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//rl.drawLineV(.{.x = @floatFromInt(@divFloor(rl.getScreenWidth(), 2)), .y = 0}, .{.x = @floatFromInt(@divFloor(rl.getScreenWidth(), 2)), .y = @floatFromInt(rl.getScreenHeight())}, .red);
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//rl.drawText("Congrats! You created your first window!", rl.getMouseX(), rl.getMouseY(), 20, .white);
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