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14 changed files with 283 additions and 559 deletions

16
.vscode/launch.json vendored Normal file
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@ -0,0 +1,16 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Launch",
"type": "lldb",
"request": "launch",
"program": "${workspaceRoot}/<your program>",
"args": [],
"cwd": "${workspaceRoot}"
}
]
}

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@ -4,32 +4,24 @@
// see: https://zed.dev/docs/debugger // see: https://zed.dev/docs/debugger
[ [
{ {
"label": "Debug Zig Client",
"adapter": "CodeLLDB", "adapter": "CodeLLDB",
"label": "zig build run",
"request": "launch", "request": "launch",
"program": "$ZED_WORKTREE_ROOT/zig-out/bin/client", "build": {
"cwd": "$ZED_WORKTREE_ROOT/", "label": "zig build",
"build": "zig build", "command": "zig",
"args": ["build"],
"env": {},
"cwd": null,
"use_new_terminal": false,
"allow_concurrent_runs": false,
"reveal": "always",
"reveal_target": "dock",
"hide": "never",
//"tags": [],
"shell": "system",
"show_summary": false,
"show_command": false,
},
}, },
// {
// "adapter": "CodeLLDB",
// "label": "zig build run",
// "request": "launch",
// "build": {
// "label": "zig build",
// "command": "zig",
// "args": ["build"],
// "env": {},
// "cwd": null,
// "use_new_terminal": false,
// "allow_concurrent_runs": false,
// "reveal": "always",
// "reveal_target": "dock",
// "hide": "never",
// //"tags": [],
// "shell": "system",
// "show_summary": false,
// "show_command": false,
// },
// },
] ]

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@ -2,55 +2,55 @@
// //
// Example: // Example:
[ [
// { {
// "label": "Example task", "label": "Example task",
// "command": "for i in {1..5}; do echo \"Hello $i/5\"; sleep 1; done", "command": "for i in {1..5}; do echo \"Hello $i/5\"; sleep 1; done",
// //"args": [], //"args": [],
// // Env overrides for the command, will be appended to the terminal's environment from the settings. // Env overrides for the command, will be appended to the terminal's environment from the settings.
// "env": { "foo": "bar" }, "env": { "foo": "bar" },
// // Current working directory to spawn the command into, defaults to current project root. // Current working directory to spawn the command into, defaults to current project root.
// //"cwd": "/path/to/working/directory", //"cwd": "/path/to/working/directory",
// // Whether to use a new terminal tab or reuse the existing one to spawn the process, defaults to `false`. // Whether to use a new terminal tab or reuse the existing one to spawn the process, defaults to `false`.
// "use_new_terminal": false, "use_new_terminal": false,
// // Whether to allow multiple instances of the same task to be run, or rather wait for the existing ones to finish, defaults to `false`. // Whether to allow multiple instances of the same task to be run, or rather wait for the existing ones to finish, defaults to `false`.
// "allow_concurrent_runs": false, "allow_concurrent_runs": false,
// // What to do with the terminal pane and tab, after the command was started: // What to do with the terminal pane and tab, after the command was started:
// // * `always` always show the task's pane, and focus the corresponding tab in it (default) // * `always` always show the task's pane, and focus the corresponding tab in it (default)
// // * `no_focus` always show the task's pane, add the task's tab in it, but don't focus it // * `no_focus` always show the task's pane, add the task's tab in it, but don't focus it
// // * `never` do not alter focus, but still add/reuse the task's tab in its pane // * `never` do not alter focus, but still add/reuse the task's tab in its pane
// "reveal": "always", "reveal": "always",
// // Where to place the task's terminal item after starting the task: // Where to place the task's terminal item after starting the task:
// // * `dock` in the terminal dock, "regular" terminal items' place (default) // * `dock` in the terminal dock, "regular" terminal items' place (default)
// // * `center` in the central pane group, "main" editor area // * `center` in the central pane group, "main" editor area
// "reveal_target": "dock", "reveal_target": "dock",
// // What to do with the terminal pane and tab, after the command had finished: // What to do with the terminal pane and tab, after the command had finished:
// // * `never` Do nothing when the command finishes (default) // * `never` Do nothing when the command finishes (default)
// // * `always` always hide the terminal tab, hide the pane also if it was the last tab in it // * `always` always hide the terminal tab, hide the pane also if it was the last tab in it
// // * `on_success` hide the terminal tab on task success only, otherwise behaves similar to `always` // * `on_success` hide the terminal tab on task success only, otherwise behaves similar to `always`
// "hide": "never", "hide": "never",
// // Which shell to use when running a task inside the terminal. // Which shell to use when running a task inside the terminal.
// // May take 3 values: // May take 3 values:
// // 1. (default) Use the system's default terminal configuration in /etc/passwd // 1. (default) Use the system's default terminal configuration in /etc/passwd
// // "shell": "system" // "shell": "system"
// // 2. A program: // 2. A program:
// // "shell": { // "shell": {
// // "program": "sh" // "program": "sh"
// // } // }
// // 3. A program with arguments: // 3. A program with arguments:
// // "shell": { // "shell": {
// // "with_arguments": { // "with_arguments": {
// // "program": "/bin/bash", // "program": "/bin/bash",
// // "args": ["--login"] // "args": ["--login"]
// // } // }
// // } // }
// "shell": "system", "shell": "system",
// // Whether to show the task line in the output of the spawned task, defaults to `true`. // Whether to show the task line in the output of the spawned task, defaults to `true`.
// "show_summary": true, "show_summary": true,
// // Whether to show the command line in the output of the spawned task, defaults to `true`. // Whether to show the command line in the output of the spawned task, defaults to `true`.
// "show_command": true, "show_command": true,
// // Represents the tags for inline runnable indicators, or spawning multiple tasks at once. // Represents the tags for inline runnable indicators, or spawning multiple tasks at once.
// // "tags": [] // "tags": []
// }, },
{ {
"label": "zig build", "label": "zig build",
"command": "zig build", "command": "zig build",

208
build.zig
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@ -1,149 +1,149 @@
const std = @import("std"); const std = @import("std");
// Although this function looks imperative, it does not perform the build
// directly and instead it mutates the build graph (`b`) that will be then
// executed by an external runner. The functions in `std.Build` implement a DSL
// for defining build steps and express dependencies between them, allowing the
// build runner to parallelize the build automatically (and the cache system to
// know when a step doesn't need to be re-run).
pub fn build(b: *std.Build) void { pub fn build(b: *std.Build) void {
// Standard target options allow the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{}); const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{}); const optimize = b.standardOptimizeOption(.{});
// It's also possible to define more custom flags to toggle optional features
// of this build script using `b.option()`. All defined flags (including
// target and optimize options) will be listed when running `zig build --help`
// in this directory.
const raylib_dep = b.dependency("raylib_zig", .{ // This creates a module, which represents a collection of source files alongside
.target = target, // some compilation options, such as optimization mode and linked system libraries.
.optimize = optimize, // Zig modules are the preferred way of making Zig code available to consumers.
}); // addModule defines a module that we intend to make available for importing
// to our consumers. We must give it a name because a Zig package can expose
const raylib = raylib_dep.module("raylib"); // main raylib module // multiple modules and consumers will need to be able to specify which
const raygui = raylib_dep.module("raygui"); // raygui module // module they want to access.
const raylib_artifact = raylib_dep.artifact("raylib"); // raylib C library const mod = b.addModule("zzz", .{
// The root source file is the "entry point" of this module. Users of
// const sdl3 = b.dependency("sdl3", .{ // this module will only be able to access public declarations contained
// .target = target, // in this file, which means that if you have declarations that you
// .optimize = .Debug, // intend to expose to consumers that were defined in other files part
// of this module, you will have to make sure to re-export them from
// // Lib options. // the root file.
// // .callbacks = false, .root_source_file = b.path("src/root.zig"),
// // .ext_image = false, // Later on we'll use this module as the root module of a test executable
// // .ext_net = false, // which requires us to specify a target.
// // .ext_ttf = false,
// // .log_message_stack_size = 1024,
// // .main = false,
// // .renderer_debug_text_stack_size = 1024,
// // Options passed directly to https://github.com/castholm/SDL (SDL3 C Bindings):
// // .c_sdl_preferred_linkage = .static,
// // .c_sdl_strip = false,
// // .c_sdl_sanitize_c = .off,
// // .c_sdl_lto = .none,
// // .c_sdl_emscripten_pthreads = false,
// // .c_sdl_install_build_config_h = false,
// // Options if `ext_image` is enabled:
// // .image_enable_bmp = true,
// // .image_enable_gif = true,
// // .image_enable_jpg = true,
// // .image_enable_lbm = true,
// // .image_enable_pcx = true,
// // .image_enable_png = true,
// // .image_enable_pnm = true,
// // .image_enable_qoi = true,
// // .image_enable_svg = true,
// // .image_enable_tga = true,
// // .image_enable_xcf = true,
// // .image_enable_xpm = true,
// // .image_enable_xv = true,
// });
const shared = b.addModule("shared", .{
.root_source_file = b.path("src/shared/shared.zig"),
.target = target, .target = target,
}); });
const client = b.addExecutable(.{ // Here we define an executable. An executable needs to have a root module
.name = "client", // which needs to expose a `main` function. While we could add a main function
// to the module defined above, it's sometimes preferable to split business
// logic and the CLI into two separate modules.
//
// If your goal is to create a Zig library for others to use, consider if
// it might benefit from also exposing a CLI tool. A parser library for a
// data serialization format could also bundle a CLI syntax checker, for example.
//
// If instead your goal is to create an executable, consider if users might
// be interested in also being able to embed the core functionality of your
// program in their own executable in order to avoid the overhead involved in
// subprocessing your CLI tool.
//
// If neither case applies to you, feel free to delete the declaration you
// don't need and to put everything under a single module.
const exe = b.addExecutable(.{
.name = "zzz",
.root_module = b.createModule(.{ .root_module = b.createModule(.{
.root_source_file = b.path("src/client/main.zig"), // b.createModule defines a new module just like b.addModule but,
// unlike b.addModule, it does not expose the module to consumers of
// this package, which is why in this case we don't have to give it a name.
.root_source_file = b.path("src/main.zig"),
// Target and optimization levels must be explicitly wired in when
// defining an executable or library (in the root module), and you
// can also hardcode a specific target for an executable or library
// definition if desireable (e.g. firmware for embedded devices).
.target = target, .target = target,
.optimize = optimize, .optimize = optimize,
// List of modules available for import in source files part of the
// root module.
.imports = &.{ .imports = &.{
.{ .name = "shared", .module = shared }, // Here "zzz" is the name you will use in your source code to
}, // import this module (e.g. `@import("zzz")`). The name is
}), // repeated because you are allowed to rename your imports, which
}); // can be extremely useful in case of collisions (which can happen
// importing modules from different packages).
const server = b.addExecutable(.{ .{ .name = "zzz", .module = mod },
.name = "server",
.root_module = b.createModule(.{
.root_source_file = b.path("src/server/main.zig"),
.target = target,
.optimize = optimize,
.imports = &.{
.{ .name = "shared", .module = shared },
}, },
}), }),
}); });
const zmath = b.dependency("zmath", .{}); const zmath = b.dependency("zmath", .{});
client.root_module.addImport("zmath", zmath.module("root")); exe.root_module.addImport("zmath", zmath.module("root"));
server.root_module.addImport("zmath", zmath.module("root"));
shared.addImport("zmath", zmath.module("root"));
const znet_dep = b.dependency("znet", .{ // This declares intent for the executable to be installed into the
.target = target, // install prefix when running `zig build` (i.e. when executing the default
.optimize = optimize, // step). By default the install prefix is `zig-out/` but can be overridden
}); // by passing `--prefix` or `-p`.
const znet_mod = znet_dep.module("znet"); b.installArtifact(exe);
const znet_artifact = znet_dep.artifact("znet");
client.root_module.addImport("znet", znet_mod);
client.linkLibrary(znet_artifact);
client.linkLibrary(raylib_artifact);
client.root_module.addImport("raylib", raylib);
client.root_module.addImport("raygui", raygui);
server.root_module.addImport("znet", znet_mod);
server.linkLibrary(znet_artifact);
b.installArtifact(client);
b.installArtifact(server);
// This creates a top level step. Top level steps have a name and can be
// invoked by name when running `zig build` (e.g. `zig build run`).
// This will evaluate the `run` step rather than the default step.
// For a top level step to actually do something, it must depend on other
// steps (e.g. a Run step, as we will see in a moment).
const run_step = b.step("run", "Run the app"); const run_step = b.step("run", "Run the app");
const run_cmd_client = b.addRunArtifact(client); // This creates a RunArtifact step in the build graph. A RunArtifact step
const run_cmd_server = b.addRunArtifact(server); // invokes an executable compiled by Zig. Steps will only be executed by the
run_step.dependOn(&run_cmd_client.step); // runner if invoked directly by the user (in the case of top level steps)
run_step.dependOn(&run_cmd_server.step); // or if another step depends on it, so it's up to you to define when and
// how this Run step will be executed. In our case we want to run it when
// the user runs `zig build run`, so we create a dependency link.
const run_cmd = b.addRunArtifact(exe);
run_step.dependOn(&run_cmd.step);
run_cmd_client.step.dependOn(b.getInstallStep()); // By making the run step depend on the default step, it will be run from the
run_cmd_server.step.dependOn(b.getInstallStep()); // installation directory rather than directly from within the cache directory.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| { if (b.args) |args| {
run_cmd_client.addArgs(args); run_cmd.addArgs(args);
} }
// Creates an executable that will run `test` blocks from the provided module. // Creates an executable that will run `test` blocks from the provided module.
// Here `mod` needs to define a target, which is why earlier we made sure to // Here `mod` needs to define a target, which is why earlier we made sure to
// set the releative field. // set the releative field.
// const mod_tests = b.addTest(.{ const mod_tests = b.addTest(.{
// .root_module = mod, .root_module = mod,
// }); });
// A run step that will run the test executable. // A run step that will run the test executable.
// const run_mod_tests = b.addRunArtifact(mod_tests); const run_mod_tests = b.addRunArtifact(mod_tests);
// Creates an executable that will run `test` blocks from the executable's // Creates an executable that will run `test` blocks from the executable's
// root module. Note that test executables only test one module at a time, // root module. Note that test executables only test one module at a time,
// hence why we have to create two separate ones. // hence why we have to create two separate ones.
// const exe_tests = b.addTest(.{ const exe_tests = b.addTest(.{
// .root_module = exe.root_module, .root_module = exe.root_module,
// }); });
// A run step that will run the second test executable. // A run step that will run the second test executable.
// const run_exe_tests = b.addRunArtifact(exe_tests); const run_exe_tests = b.addRunArtifact(exe_tests);
// A top level step for running all tests. dependOn can be called multiple // A top level step for running all tests. dependOn can be called multiple
// times and since the two run steps do not depend on one another, this will // times and since the two run steps do not depend on one another, this will
// make the two of them run in parallel. // make the two of them run in parallel.
// const test_step = b.step("test", "Run tests"); const test_step = b.step("test", "Run tests");
// test_step.dependOn(&run_mod_tests.step); test_step.dependOn(&run_mod_tests.step);
// test_step.dependOn(&run_exe_tests.step); test_step.dependOn(&run_exe_tests.step);
// Just like flags, top level steps are also listed in the `--help` menu. // Just like flags, top level steps are also listed in the `--help` menu.
// //

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@ -36,18 +36,6 @@
.url = "git+https://github.com/zig-gamedev/zmath.git#3a5955b2b72cd081563fbb084eff05bffd1e3fbb", .url = "git+https://github.com/zig-gamedev/zmath.git#3a5955b2b72cd081563fbb084eff05bffd1e3fbb",
.hash = "zmath-0.11.0-dev-wjwivdMsAwD-xaLj76YHUq3t9JDH-X16xuMTmnDzqbu2", .hash = "zmath-0.11.0-dev-wjwivdMsAwD-xaLj76YHUq3t9JDH-X16xuMTmnDzqbu2",
}, },
.sdl3 = .{
.url = "git+https://github.com/Gota7/zig-sdl3?ref=master#79b0d1f1ef10a424037025f6af44fe06bf7e062c",
.hash = "sdl3-0.1.5-NmT1Q3ARJgDmFWtbbK3KBb7vufbQD0EjD4Me4Fbdq0p3",
},
.raylib_zig = .{
.url = "git+https://github.com/raylib-zig/raylib-zig?ref=devel#a4d18b2d1cf8fdddec68b5b084535fca0475f466",
.hash = "raylib_zig-5.6.0-dev-KE8REL5MBQAf3p497t52Xw9P7ojndIkVOWPXnLiLLw2P",
},
.znet = .{
.url = "git+https://github.com/connellr023/znet#cb11fb0c4a2b668128c436fbbccd111223c74898",
.hash = "znet-0.0.0-PGDNtD9RAAChe8Ky4dhWhS2XH77-xyf1X8HcDBwpM3kA",
},
}, },
.paths = .{ .paths = .{
"build.zig", "build.zig",

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@ -1,26 +0,0 @@
const std = @import("std");
const ConnectState = union(enum) {
disconnected,
connecting,
connected: std.net.Stream,
err: anyerror,
};
const Client = struct {
state: ConnectState = .disconnected,
pub fn startConnect(self: *Client, addr: std.net.Address) void {
if (self.state == .connecting or self.state == .connected)
return;
self.state = .connecting;
const stream = std.net.tcpConnectToAddress(addr) catch |err| {
self.state = .{ .err = err };
return;
};
self.state = .{ .connected = stream };
}
};

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@ -1,131 +1,58 @@
const std = @import("std"); const std = @import("std");
const zm = @import("zmath"); const zm = @import("zmath");
const znet = @import("znet");
const rl = @import("raylib");
const shared = @import("shared"); const shared = @import("shared");
const client = @import("client.zig");
const screen_width = 640;
const screen_height = 480;
var running: bool = true;
var dbg_allocator: std.heap.DebugAllocator(.{}) = undefined;
const allocator = dbg_allocator.allocator();
var stdout: *std.io.Writer = undefined; var stdout: *std.io.Writer = undefined;
// var connection: ?std.net.Stream = undefined;
pub fn main() !void { pub fn main() !void {
std.log.info("Hello Client!", .{}); std.log.info("Helllo Client!", .{});
var dbg_allocator = std.heap.DebugAllocator(.{}).init;
try init();
try znet.init();
defer znet.deinit();
rl.initWindow(1280, 720, "raylib-zig [core] example - basic window");
defer rl.closeWindow();
const host = try znet.Host.init(.{
.addr = null,
.peer_limit = 1,
.channel_limit = .max,
.incoming_bandwidth = .unlimited,
.outgoing_bandwidth = .unlimited,
});
defer host.deinit();
const peer = try host.connect(.{
.addr = try .init(.{
.ip = .{ .ipv4 = "127.0.0.1" },
.port = .{ .uint = 5000 },
}),
.channel_limit = .max,
.data = 0,
});
defer _ = dbg_allocator.deinit(); defer _ = dbg_allocator.deinit();
const allocator = dbg_allocator.allocator();
// connect() catch |err| switch (err) { var stdout_buffer: [1024]u8 = undefined;
// error.ConnectionRefused => { var stdout_writer = std.fs.File.stdout().writer(&stdout_buffer);
// std.log.err("server refused connection", .{}); stdout = &stdout_writer.interface;
// },
// else => {
// std.log.err("unexpected connect error: {}", .{err});
// return err;
// },
// };
// try stdout.flush(); std.log.info("{s}", .{@typeName(shared.chunk.Chunk)});
try stdout.flush();
const address = try std.net.Address.parseIp4("127.0.0.1", shared.protocol.SERVER_PORT);
var connection = try std.net.tcpConnectToAddress(address);
std.log.info("Connected to server", .{});
var the_chunk = try shared.chunk.initChunk(allocator); var the_chunk = try shared.chunk.initChunk(allocator);
defer shared.chunk.deinitChunk(&the_chunk, allocator); defer shared.chunk.deinitChunk(&the_chunk, allocator);
shared.chunk.spawn(&the_chunk, shared.entity.Player, allocator, .{
.pos = zm.f32x4(1, 1, 0, 0),
.hp = 10,
});
shared.chunk.spawn(&the_chunk, shared.entity.Monster, allocator, .{
.pos = zm.f32x4(1, 1, 0, 0),
.hp = 20,
});
shared.chunk.spawn(&the_chunk, shared.entity.Projectile, allocator, .{
.pos = zm.f32x4(0, 0, 0, 0),
.vel = zm.f32x4(0.2, 0, 0, 0),
});
shared.chunk.updateChunk(&the_chunk); shared.chunk.updateChunk(&the_chunk);
// var send_buf: [1024]u8 = undefined; var send_buf: [1024]u8 = undefined;
// var writer = if (connection) |*conn| conn.writer(&send_buf) else return; var writer = connection.writer(&send_buf);
// try shared.protocol.sendHello(&writer.interface, .{ .msg = "Hello from client" }); try shared.protocol.sendHello(&writer.interface, .{ .msg = "Hello from client" });
// var recv_buf: [1024]u8 = undefined; var recv_buf: [1024]u8 = undefined;
// var reader = if (connection) |*conn| conn.reader(&recv_buf) else return; var reader = connection.reader(&recv_buf);
// const line = try reader.interface().takeDelimiterExclusive('\n'); const line = try shared.protocol.recvLine(reader.interface());
// std.log.info("{s}", .{line}); std.log.info("{s}", .{line});
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
while (try host.service(0)) |event| switch (event) {
.connect => |data| {
_ = data;
// std.log.info("{}", .{data.peer});
},
.disconnect => |data| {
// _ = data;
std.log.info("{}", .{data.peer});
},
.receive => |data| {
std.log.info("{s}", .{data.packet.dataSlice()});
defer data.packet.deinit();
},
};
if (peer.state() == .connected) {
const packet = try znet.Packet.init("Hello, Server!", 0, .reliable);
try peer.send(packet);
}
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.sky_blue);
rl.drawText("Congrats! You created your first window!", 190, 200, 20, .light_gray);
//----------------------------------------------------------------------------------
}
}
fn init() !void {
dbg_allocator = std.heap.DebugAllocator(.{}).init;
var stdout_buffer: [1024]u8 = undefined;
var stdout_writer = std.fs.File.stdout().writer(&stdout_buffer);
stdout = &stdout_writer.interface;
}
fn connect() !void {
// const address = try std.net.Address.parseIp4("127.0.0.1", shared.protocol.SERVER_PORT);
// connection = try std.net.tcpConnectToAddress(address);
// std.log.info("Connected to server", .{});
} }
//fn handle_connection(connection: std.net.Server.Connection) !void {} //fn handle_connection(connection: std.net.Server.Connection) !void {}

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@ -1,30 +0,0 @@
const std = @import("std");
const shared = @import("shared");
const server = @import("server.zig");
pub fn spawn(chunk: *shared.chunk.Chunk(), comptime T: type, allocator: std.mem.Allocator, value: T, w: *std.Io.Writer) !void {
const id = server.next_entity_id;
server.next_entity_id += 1;
var entity = value;
entity.id = id;
inline for (@typeInfo(shared.chunk.Chunk()).@"struct".fields) |field| {
if (field.type == shared.chunk.Storage(T)) {
try @field(chunk, field.name).items.append(allocator, entity);
return;
}
}
// serialize entity
var buffer: [64]u8 = undefined;
var fbs = std.io.fixedBufferStream(&buffer);
try T.encode(entity, fbs.writer());
try shared.protocol.write_message(
w,
.spawn_entity,
fbs.getWritten(),
);
try w.flush();
}

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@ -1,16 +1,11 @@
const std = @import("std"); const std = @import("std");
const zm = @import("zmath"); const zm = @import("zmath");
const znet = @import("znet");
const shared = @import("shared"); const shared = @import("shared");
const chunk = @import("chunk.zig");
const server = @import("server.zig");
var stdout: *std.io.Writer = undefined; var stdout: *std.io.Writer = undefined;
pub fn main() !void { pub fn main() !void {
std.log.info("Hello Server!", .{}); std.log.info("Helllo Server!", .{});
var dbg_allocator = std.heap.DebugAllocator(.{}).init; var dbg_allocator = std.heap.DebugAllocator(.{}).init;
defer _ = dbg_allocator.deinit(); defer _ = dbg_allocator.deinit();
const allocator = dbg_allocator.allocator(); const allocator = dbg_allocator.allocator();
@ -19,76 +14,50 @@ pub fn main() !void {
var stdout_writer = std.fs.File.stdout().writer(&stdout_buffer); var stdout_writer = std.fs.File.stdout().writer(&stdout_buffer);
stdout = &stdout_writer.interface; stdout = &stdout_writer.interface;
std.log.info("{s}", .{@typeName(shared.chunk.Chunk)});
try stdout.flush(); try stdout.flush();
try znet.init(); const address = try std.net.Address.parseIp4("127.0.0.1", shared.protocol.SERVER_PORT);
defer znet.deinit(); var server = try address.listen(.{});
const host = try znet.Host.init(.{ defer server.deinit();
.addr = try .init(.{
.ip = .any,
.port = .{ .uint = 5000 },
}),
.peer_limit = 32,
.channel_limit = .max,
.incoming_bandwidth = .unlimited,
.outgoing_bandwidth = .unlimited,
});
// const address = try std.net.Address.parseIp4("127.0.0.1", shared.protocol.SERVER_PORT);
// var tcp_server = try address.listen(.{});
// defer tcp_server.deinit();
var the_chunk = try shared.chunk.initChunk(allocator); var the_chunk = try shared.chunk.initChunk(allocator);
defer shared.chunk.deinitChunk(&the_chunk, allocator); defer shared.chunk.deinitChunk(&the_chunk, allocator);
shared.chunk.spawn(&the_chunk, shared.entity.Player, allocator, .{
.pos = zm.f32x4(1, 1, 0, 0),
.hp = 10,
});
shared.chunk.spawn(&the_chunk, shared.entity.Monster, allocator, .{
.pos = zm.f32x4(1, 1, 0, 0),
.hp = 20,
});
shared.chunk.spawn(&the_chunk, shared.entity.Projectile, allocator, .{
.pos = zm.f32x4(0, 0, 0, 0),
.vel = zm.f32x4(0.2, 0, 0, 0),
});
shared.chunk.updateChunk(&the_chunk);
while (true) { while (true) {
while (try host.service(500)) |event| switch (event) { const connection = try server.accept();
.connect => |data| { defer connection.stream.close();
_ = data;
// std.log.info("{}", .{data.peer});
},
.disconnect => |data| {
_ = data;
// std.log.info("{}", .{data.peer});
},
.receive => |data| {
std.log.info("{s}", .{data.packet.dataSlice()});
defer data.packet.deinit();
},
};
// const connection = try tcp_server.accept(); std.log.info("Client connected", .{});
// defer connection.stream.close();
// var recv_buffer: [4096]u8 = undefined; var recv_buffer: [4096]u8 = undefined;
// var reader = connection.stream.reader(&recv_buffer); var send_buffer: [4096]u8 = undefined;
var reader = connection.stream.reader(&recv_buffer);
var writer = connection.stream.writer(&send_buffer);
// const line = try reader.interface().takeDelimiterExclusive('\n'); const line = try shared.protocol.recvLine(reader.interface());
// std.log.info("Received: {s}", .{line}); std.log.info("Received: {s}", .{line});
// var send_buffer: [4096]u8 = undefined; try shared.protocol.sendHello(&writer.interface, .{ .msg = "Hello from server!" });
// var writer = connection.stream.writer(&send_buffer);
// const w = &writer.interface;
// try shared.protocol.sendHello(w, .{ .msg = "Hello from server!" });
// try chunk.spawn(&the_chunk, shared.entity.Player, allocator, .{
// .pos = zm.f32x4(1, 1, 0, 0),
// .hp = 10,
// }, w);
// try chunk.spawn(&the_chunk, shared.entity.Monster, allocator, .{
// .pos = zm.f32x4(1, 1, 0, 0),
// .hp = 20,
// }, w);
// try chunk.spawn(&the_chunk, shared.entity.Projectile, allocator, .{
// .pos = zm.f32x4(0, 0, 0, 0),
// .vel = zm.f32x4(0.2, 0, 0, 0),
// }, w);
shared.chunk.updateChunk(&the_chunk);
} }
} }

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@ -1,3 +0,0 @@
const shared = @import("shared");
pub var next_entity_id: shared.entity.entity_id = 1;

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@ -2,7 +2,7 @@ const std = @import("std");
const entity = @import("entity.zig"); const entity = @import("entity.zig");
const misc = @import("misc.zig"); const misc = @import("misc.zig");
pub fn Storage(comptime T: type) type { fn Storage(comptime T: type) type {
return struct { return struct {
items: std.ArrayList(T), items: std.ArrayList(T),
@ -26,10 +26,10 @@ pub fn Storage(comptime T: type) type {
}; };
} }
pub fn initChunk(allocator: std.mem.Allocator) !Chunk() { pub fn initChunk(allocator: std.mem.Allocator) !Chunk {
var chunk: Chunk() = undefined; var chunk: Chunk = undefined;
switch (@typeInfo(Chunk())) { switch (@typeInfo(Chunk)) {
.@"struct" => |s| { .@"struct" => |s| {
inline for (s.fields) |field| { inline for (s.fields) |field| {
const StorageT = field.type; const StorageT = field.type;
@ -42,8 +42,8 @@ pub fn initChunk(allocator: std.mem.Allocator) !Chunk() {
return chunk; return chunk;
} }
pub fn deinitChunk(chunk: *Chunk(), allocator: std.mem.Allocator) void { pub fn deinitChunk(chunk: *Chunk, allocator: std.mem.Allocator) void {
switch (@typeInfo(Chunk())) { switch (@typeInfo(Chunk)) {
.@"struct" => |s| { .@"struct" => |s| {
inline for (s.fields) |field| { inline for (s.fields) |field| {
@field(chunk, field.name).deinit(allocator); @field(chunk, field.name).deinit(allocator);
@ -53,12 +53,12 @@ pub fn deinitChunk(chunk: *Chunk(), allocator: std.mem.Allocator) void {
} }
} }
pub fn Chunk() type { fn _Chunk(comptime Types: anytype) type {
const FieldCount = entity.EntityKinds.len; const FieldCount = Types.len;
var fields: [FieldCount]std.builtin.Type.StructField = undefined; var fields: [FieldCount]std.builtin.Type.StructField = undefined;
inline for (entity.EntityKinds, 0..) |T, i| { inline for (Types, 0..) |T, i| {
fields[i] = .{ fields[i] = .{
.name = misc.short_type_name(T), .name = misc.short_type_name(T),
.type = Storage(T), .type = Storage(T),
@ -78,8 +78,10 @@ pub fn Chunk() type {
}); });
} }
pub fn updateChunk(chunk: *Chunk()) void { pub const Chunk = _Chunk(entity.EntityKinds);
const info = @typeInfo(Chunk());
pub fn updateChunk(chunk: *Chunk) void {
const info = @typeInfo(Chunk);
switch (info) { switch (info) {
.@"struct" => |s| { .@"struct" => |s| {
@ -90,3 +92,8 @@ pub fn updateChunk(chunk: *Chunk()) void {
else => unreachable, else => unreachable,
} }
} }
pub fn spawn(chunk: anytype, comptime T: type, allocator: std.mem.Allocator, value: T) void {
std.log.info("hello!? {s}", .{@typeName(T)});
@field(chunk, misc.short_type_name(T)).items.append(allocator, value) catch unreachable;
}

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@ -1,9 +1,5 @@
const std = @import("std"); const std = @import("std");
const zm = @import("zmath"); const zm = @import("zmath");
const protocol = @import("protocol.zig");
pub const entity_id = u64;
pub const INVALID_ENTITY_ID: entity_id = 0;
pub const EntityKinds = .{ pub const EntityKinds = .{
Player, Player,
@ -12,47 +8,24 @@ pub const EntityKinds = .{
}; };
pub const Player = struct { pub const Player = struct {
id: entity_id = INVALID_ENTITY_ID,
pos: zm.Vec, pos: zm.Vec,
hp: i32, hp: i32,
pub fn encode(self: Projectile, w: *std.Io.Writer) !void { pub fn update(self: *Player) void {
try w.writeInt(u64, self.id, .little); std.log.info("pos=({})", .{self.pos});
try protocol.writeVec4(w, self.pos);
try protocol.writeVec4(w, self.vel);
}
pub fn decode(r: *std.Io.Reader) !Projectile {
return .{
.id = try r.readInt(u64, .little),
.pos = try protocol.readVec4(r),
.vel = try protocol.readVec4(r),
};
} }
}; };
pub const Monster = struct { pub const Monster = struct {
id: entity_id = INVALID_ENTITY_ID,
pos: zm.Vec, pos: zm.Vec,
hp: i32, hp: i32,
pub fn encode(self: Projectile, w: *std.Io.Writer) !void { pub fn update(self: *Monster) void {
try w.writeInt(u64, self.id, .little); std.log.info("pos=({})", .{self.pos});
try protocol.writeVec4(w, self.pos);
try protocol.writeVec4(w, self.vel);
}
pub fn decode(r: *std.Io.Reader) !Projectile {
return .{
.id = try r.readInt(u64, .little),
.pos = try protocol.readVec4(r),
.vel = try protocol.readVec4(r),
};
} }
}; };
pub const Projectile = struct { pub const Projectile = struct {
id: entity_id = INVALID_ENTITY_ID,
pos: zm.Vec, pos: zm.Vec,
vel: zm.Vec, vel: zm.Vec,
@ -60,18 +33,4 @@ pub const Projectile = struct {
self.pos = self.pos + self.vel; self.pos = self.pos + self.vel;
std.log.info("pos=({})", .{self.pos}); std.log.info("pos=({})", .{self.pos});
} }
pub fn encode(self: Projectile, w: *std.Io.Writer) !void {
try w.writeInt(u64, self.id, .little);
try protocol.writeVec4(w, self.pos);
try protocol.writeVec4(w, self.vel);
}
pub fn decode(r: *std.Io.Reader) !Projectile {
return .{
.id = try r.readInt(u64, .little),
.pos = try protocol.readVec4(r),
.vel = try protocol.readVec4(r),
};
}
}; };

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@ -1,27 +1,7 @@
const std = @import("std"); const std = @import("std");
pub fn short_type_name(comptime T: type) [:0]const u8 { pub fn short_type_name(comptime T: type) [:0]const u8 {
const fullTypeName = @typeName(T); const full = @typeName(T);
const last_index = std.mem.lastIndexOf(u8, fullTypeName, "."); const base = full[std.mem.lastIndexOf(u8, full, ".").? + 1 ..];
if (last_index) |idx| { return base ++ "\x00";
return fullTypeName[idx + 1 .. :0];
}
return fullTypeName;
}
pub fn dumpStructType(comptime T: type) void {
const info = @typeInfo(T);
switch (info) {
.@"struct" => |s| {
std.log.info("struct {{", .{});
inline for (s.fields) |field| {
std.log.info(" {s}: {s}", .{ field.name, @typeName(field.type) });
}
std.log.info("}}", .{});
},
else => {
std.log.info("{s} is not a struct", .{@typeName(T)});
},
}
} }

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@ -1,70 +1,15 @@
const std = @import("std"); const std = @import("std");
const entity = @import("entity.zig");
const zm = @import("zmath");
pub const SERVER_PORT: u16 = 1337; pub const SERVER_PORT: u16 = 1337;
pub const MessageType = enum(u8) {
spawn_entity = 1,
// later: despawn_entity, update_entity, snapshot, etc.
};
pub const SpawnEntity = struct {
id: entity.entity_id,
kind: EntityKind,
payload: []const u8, // serialized entity data
};
pub fn write_message(writer: *std.Io.Writer, msg_type: MessageType, payload: []const u8) !void {
try writer.writeByte(@intFromEnum(msg_type));
try writer.writeInt(u32, @intCast(payload.len), .little);
try writer.writeAll(payload);
}
pub fn read_message(reader: *std.Io.Reader, allocator: std.mem.Allocator) !struct {
msg_type: MessageType,
payload: []u8,
} {
const msg_type = try reader.readByte();
const size = try reader.readInt(u32, .little);
const payload = try allocator.alloc(u8, size);
errdefer allocator.free(payload);
try reader.readNoEof(payload);
return .{
.msg_type = @enumFromInt(msg_type),
.payload = payload,
};
}
pub const EntityKind = enum(u8) {
Player,
Monster,
Projectile,
};
pub const Hello = struct { pub const Hello = struct {
msg: []const u8, msg: []const u8,
}; };
pub fn sendHello(writer: *std.io.Writer, hello: Hello) !void { pub fn sendHello(writer: *std.io.Writer, hello: Hello) !void {
try writer.print("{s}\n", .{hello.msg}); try writer.print("{s}\n", .{hello.msg});
try writer.flush();
} }
fn writeVec4(w: *std.Io.Writer, v: zm.Vec4) !void { pub fn recvLine(reader: *std.io.Reader) ![]u8 {
const a = zm.vecToArray(v); return try reader.takeDelimiterExclusive('\n');
inline for (a) |f| {
try w.writeFloat(f32, f, .little);
}
}
fn readVec4(r: *std.Io.Reader) !zm.Vec4 {
var a: [4]f32 = undefined;
inline for (&a) |*f| {
f.* = try r.readFloat(f32, .little);
}
return zm.loadArr4(a);
} }