const std = @import("std"); const Src = std.builtin.SourceLocation; pub const ZoneCtx = struct { pub inline fn Text(self: ZoneCtx, text: []const u8) void { _ = self; _ = text; } pub inline fn Name(self: ZoneCtx, name: []const u8) void { _ = self; _ = name; } pub inline fn Value(self: ZoneCtx, value: u64) void { _ = self; _ = value; } pub inline fn End(self: ZoneCtx) void { _ = self; } }; pub inline fn SetThreadName(name: [*:0]const u8) void { _ = name; } pub inline fn Zone(comptime src: Src) ZoneCtx { _ = src; return .{}; } pub inline fn ZoneN(comptime src: Src, name: [*:0]const u8) ZoneCtx { _ = src; _ = name; return .{}; } pub inline fn ZoneC(comptime src: Src, color: u32) ZoneCtx { _ = src; _ = color; return .{}; } pub inline fn ZoneNC(comptime src: Src, name: [*:0]const u8, color: u32) ZoneCtx { _ = src; _ = name; _ = color; return .{}; } pub inline fn ZoneS(comptime src: Src, depth: i32) ZoneCtx { _ = src; _ = depth; return .{}; } pub inline fn ZoneNS(comptime src: Src, name: [*:0]const u8, depth: i32) ZoneCtx { _ = src; _ = name; _ = depth; return .{}; } pub inline fn ZoneCS(comptime src: Src, color: u32, depth: i32) ZoneCtx { _ = src; _ = color; _ = depth; return .{}; } pub inline fn ZoneNCS(comptime src: Src, name: [*:0]const u8, color: u32, depth: i32) ZoneCtx { _ = src; _ = name; _ = color; _ = depth; return .{}; } pub inline fn Alloc(ptr: ?*const anyopaque, size: usize) void { _ = ptr; _ = size; } pub inline fn Free(ptr: ?*const anyopaque) void { _ = ptr; } pub inline fn SecureAlloc(ptr: ?*const anyopaque, size: usize) void { _ = ptr; _ = size; } pub inline fn SecureFree(ptr: ?*const anyopaque) void { _ = ptr; } pub inline fn AllocS(ptr: ?*const anyopaque, size: usize, depth: c_int) void { _ = ptr; _ = size; _ = depth; } pub inline fn FreeS(ptr: ?*const anyopaque, depth: c_int) void { _ = ptr; _ = depth; } pub inline fn SecureAllocS(ptr: ?*const anyopaque, size: usize, depth: c_int) void { _ = ptr; _ = size; _ = depth; } pub inline fn SecureFreeS(ptr: ?*const anyopaque, depth: c_int) void { _ = ptr; _ = depth; } pub inline fn AllocN(ptr: ?*const anyopaque, size: usize, name: [*:0]const u8) void { _ = ptr; _ = size; _ = name; } pub inline fn FreeN(ptr: ?*const anyopaque, name: [*:0]const u8) void { _ = ptr; _ = name; } pub inline fn SecureAllocN(ptr: ?*const anyopaque, size: usize, name: [*:0]const u8) void { _ = ptr; _ = size; _ = name; } pub inline fn SecureFreeN(ptr: ?*const anyopaque, name: [*:0]const u8) void { _ = ptr; _ = name; } pub inline fn AllocNS(ptr: ?*const anyopaque, size: usize, depth: c_int, name: [*:0]const u8) void { _ = ptr; _ = size; _ = depth; _ = name; } pub inline fn FreeNS(ptr: ?*const anyopaque, depth: c_int, name: [*:0]const u8) void { _ = ptr; _ = depth; _ = name; } pub inline fn SecureAllocNS(ptr: ?*const anyopaque, size: usize, depth: c_int, name: [*:0]const u8) void { _ = ptr; _ = size; _ = depth; _ = name; } pub inline fn SecureFreeNS(ptr: ?*const anyopaque, depth: c_int, name: [*:0]const u8) void { _ = ptr; _ = depth; _ = name; } pub inline fn Message(text: []const u8) void { _ = text; } pub inline fn MessageL(text: [*:0]const u8) void { _ = text; } pub inline fn MessageC(text: []const u8, color: u32) void { _ = text; _ = color; } pub inline fn MessageLC(text: [*:0]const u8, color: u32) void { _ = text; _ = color; } pub inline fn MessageS(text: []const u8, depth: c_int) void { _ = text; _ = depth; } pub inline fn MessageLS(text: [*:0]const u8, depth: c_int) void { _ = text; _ = depth; } pub inline fn MessageCS(text: []const u8, color: u32, depth: c_int) void { _ = text; _ = color; _ = depth; } pub inline fn MessageLCS(text: [*:0]const u8, color: u32, depth: c_int) void { _ = text; _ = color; _ = depth; } pub inline fn FrameMark() void {} pub inline fn FrameMarkNamed(name: [*:0]const u8) void { _ = name; } pub inline fn FrameMarkStart(name: [*:0]const u8) void { _ = name; } pub inline fn FrameMarkEnd(name: [*:0]const u8) void { _ = name; } pub inline fn FrameImage(image: ?*const anyopaque, width: u16, height: u16, offset: u8, flip: c_int) void { _ = image; _ = width; _ = height; _ = offset; _ = flip; } pub inline fn FiberEnter(name: [*:0]const u8) void { _ = name; } pub inline fn FiberLeave() void {} pub inline fn PlotF(name: [*:0]const u8, val: f64) void { _ = name; _ = val; } pub inline fn PlotU(name: [*:0]const u8, val: u64) void { _ = name; _ = val; } pub inline fn PlotI(name: [*:0]const u8, val: i64) void { _ = name; _ = val; } pub inline fn AppInfo(text: []const u8) void { _ = text; } pub const TracyAllocator = struct { child_allocator: std.mem.Allocator, pub fn init(child_allocator: std.mem.Allocator) TracyAllocator { return .{ .child_allocator = child_allocator, }; } pub fn allocator(self: *TracyAllocator) std.mem.Allocator { return self.child_allocator; } };