#version 330 // Input vertex attributes (from vertex shader) in vec3 vertexPos; in vec2 fragTexCoord; in vec4 fragColor; // Input uniform values uniform sampler2D texture0; uniform sampler2D texture1; uniform vec4 colDiffuse; uniform float divider = 0.5; out vec4 finalColor; void main() { finalColor = vec4(0.5, 0.5, 0.5, 1.0); }