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No commits in common. "458c462bb83ea96b00e56cefa5da83e3cb36af43" and "b927c3a6396e05f8fb7197df387a7d70fa213f9b" have entirely different histories.

2 changed files with 7 additions and 9 deletions

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@ -104,20 +104,20 @@ file(GLOB_RECURSE ASSET_FILES "assets/*")
set(ASSET_OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets") set(ASSET_OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/assets")
set(ALL_COPIED_ASSETS "") set(ALL_COPIED_ASSETS "")
# 2. Create a specific copy command for every file
foreach(ASSET_PATH ${ASSET_FILES}) foreach(ASSET_PATH ${ASSET_FILES})
# Get the relative path so we can recreate the folder structure # Get the relative path so we can recreate the folder structure
file(RELATIVE_PATH REL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/assets" "${ASSET_PATH}") file(RELATIVE_PATH REL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/assets" ${ASSET_PATH})
set(DEST_PATH "${ASSET_OUTPUT_DIR}/${REL_PATH}") set(DEST_PATH "${ASSET_OUTPUT_DIR}/${REL_PATH}")
add_custom_command( add_custom_command(
OUTPUT "${DEST_PATH}" OUTPUT ${DEST_PATH}
COMMAND ${CMAKE_COMMAND} -E copy "${ASSET_PATH}" "${DEST_PATH}" COMMAND ${CMAKE_COMMAND} -E copy ${ASSET_PATH} ${DEST_PATH}
DEPENDS "${ASSET_PATH}" DEPENDS ${ASSET_PATH}
COMMENT "Syncing ${REL_PATH}" COMMENT "Syncing ${REL_PATH}"
VERBATIM
) )
list(APPEND ALL_COPIED_ASSETS "${DEST_PATH}") list(APPEND ALL_COPIED_ASSETS ${DEST_PATH})
endforeach() endforeach()
# 3. Create a "dummy" target that the game depends on # 3. Create a "dummy" target that the game depends on

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@ -3,9 +3,7 @@
#include <print> #include <print>
#if defined(_WIN32)
#include <external/fix_win32_compatibility.h> #include <external/fix_win32_compatibility.h>
#endif
#include <freetype/freetype.h> #include <freetype/freetype.h>
#include <hb.h> #include <hb.h>
#include <enet/enet.h> #include <enet/enet.h>
@ -44,7 +42,7 @@ int main() {
SetConfigFlags(FLAG_WINDOW_HIGHDPI); SetConfigFlags(FLAG_WINDOW_HIGHDPI);
InitWindow(screenwidth, screenheight, "raylib"); InitWindow(screenwidth, screenheight, "raylib");
MyFont vollkorn("assets/fonts/Vollkorn/static/Vollkorn-Regular.ttf", 24); MyFont vollkorn("assets/fonts/Vollkorn/static/Vollkorn-Regular.ttf", 60);
MyFont arabic("assets/fonts/Amiri/Amiri-Regular.ttf", 28); MyFont arabic("assets/fonts/Amiri/Amiri-Regular.ttf", 28);
shader = LoadShader(nullptr, "assets/text.frag"); shader = LoadShader(nullptr, "assets/text.frag");