230 lines
5.2 KiB
Zig
230 lines
5.2 KiB
Zig
const std = @import("std");
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const Src = std.builtin.SourceLocation;
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pub const ZoneCtx = struct {
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pub inline fn Text(self: ZoneCtx, text: []const u8) void {
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_ = self;
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_ = text;
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}
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pub inline fn Name(self: ZoneCtx, name: []const u8) void {
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_ = self;
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_ = name;
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}
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pub inline fn Value(self: ZoneCtx, value: u64) void {
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_ = self;
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_ = value;
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}
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pub inline fn End(self: ZoneCtx) void {
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_ = self;
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}
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};
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pub inline fn SetThreadName(name: [*:0]const u8) void {
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_ = name;
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}
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pub inline fn Zone(comptime src: Src) ZoneCtx {
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_ = src;
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return .{};
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}
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pub inline fn ZoneN(comptime src: Src, name: [*:0]const u8) ZoneCtx {
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_ = src;
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_ = name;
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return .{};
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}
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pub inline fn ZoneC(comptime src: Src, color: u32) ZoneCtx {
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_ = src;
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_ = color;
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return .{};
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}
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pub inline fn ZoneNC(comptime src: Src, name: [*:0]const u8, color: u32) ZoneCtx {
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_ = src;
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_ = name;
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_ = color;
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return .{};
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}
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pub inline fn ZoneS(comptime src: Src, depth: i32) ZoneCtx {
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_ = src;
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_ = depth;
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return .{};
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}
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pub inline fn ZoneNS(comptime src: Src, name: [*:0]const u8, depth: i32) ZoneCtx {
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_ = src;
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_ = name;
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_ = depth;
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return .{};
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}
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pub inline fn ZoneCS(comptime src: Src, color: u32, depth: i32) ZoneCtx {
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_ = src;
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_ = color;
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_ = depth;
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return .{};
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}
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pub inline fn ZoneNCS(comptime src: Src, name: [*:0]const u8, color: u32, depth: i32) ZoneCtx {
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_ = src;
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_ = name;
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_ = color;
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_ = depth;
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return .{};
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}
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pub inline fn Alloc(ptr: ?*const anyopaque, size: usize) void {
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_ = ptr;
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_ = size;
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}
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pub inline fn Free(ptr: ?*const anyopaque) void {
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_ = ptr;
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}
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pub inline fn SecureAlloc(ptr: ?*const anyopaque, size: usize) void {
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_ = ptr;
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_ = size;
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}
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pub inline fn SecureFree(ptr: ?*const anyopaque) void {
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_ = ptr;
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}
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pub inline fn AllocS(ptr: ?*const anyopaque, size: usize, depth: c_int) void {
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_ = ptr;
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_ = size;
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_ = depth;
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}
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pub inline fn FreeS(ptr: ?*const anyopaque, depth: c_int) void {
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_ = ptr;
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_ = depth;
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}
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pub inline fn SecureAllocS(ptr: ?*const anyopaque, size: usize, depth: c_int) void {
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_ = ptr;
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_ = size;
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_ = depth;
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}
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pub inline fn SecureFreeS(ptr: ?*const anyopaque, depth: c_int) void {
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_ = ptr;
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_ = depth;
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}
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pub inline fn AllocN(ptr: ?*const anyopaque, size: usize, name: [*:0]const u8) void {
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_ = ptr;
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_ = size;
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_ = name;
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}
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pub inline fn FreeN(ptr: ?*const anyopaque, name: [*:0]const u8) void {
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_ = ptr;
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_ = name;
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}
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pub inline fn SecureAllocN(ptr: ?*const anyopaque, size: usize, name: [*:0]const u8) void {
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_ = ptr;
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_ = size;
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_ = name;
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}
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pub inline fn SecureFreeN(ptr: ?*const anyopaque, name: [*:0]const u8) void {
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_ = ptr;
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_ = name;
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}
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pub inline fn AllocNS(ptr: ?*const anyopaque, size: usize, depth: c_int, name: [*:0]const u8) void {
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_ = ptr;
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_ = size;
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_ = depth;
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_ = name;
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}
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pub inline fn FreeNS(ptr: ?*const anyopaque, depth: c_int, name: [*:0]const u8) void {
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_ = ptr;
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_ = depth;
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_ = name;
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}
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pub inline fn SecureAllocNS(ptr: ?*const anyopaque, size: usize, depth: c_int, name: [*:0]const u8) void {
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_ = ptr;
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_ = size;
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_ = depth;
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_ = name;
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}
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pub inline fn SecureFreeNS(ptr: ?*const anyopaque, depth: c_int, name: [*:0]const u8) void {
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_ = ptr;
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_ = depth;
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_ = name;
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}
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pub inline fn Message(text: []const u8) void {
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_ = text;
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}
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pub inline fn MessageL(text: [*:0]const u8) void {
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_ = text;
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}
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pub inline fn MessageC(text: []const u8, color: u32) void {
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_ = text;
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_ = color;
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}
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pub inline fn MessageLC(text: [*:0]const u8, color: u32) void {
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_ = text;
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_ = color;
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}
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pub inline fn MessageS(text: []const u8, depth: c_int) void {
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_ = text;
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_ = depth;
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}
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pub inline fn MessageLS(text: [*:0]const u8, depth: c_int) void {
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_ = text;
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_ = depth;
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}
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pub inline fn MessageCS(text: []const u8, color: u32, depth: c_int) void {
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_ = text;
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_ = color;
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_ = depth;
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}
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pub inline fn MessageLCS(text: [*:0]const u8, color: u32, depth: c_int) void {
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_ = text;
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_ = color;
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_ = depth;
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}
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pub inline fn FrameMark() void {}
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pub inline fn FrameMarkNamed(name: [*:0]const u8) void {
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_ = name;
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}
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pub inline fn FrameMarkStart(name: [*:0]const u8) void {
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_ = name;
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}
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pub inline fn FrameMarkEnd(name: [*:0]const u8) void {
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_ = name;
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}
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pub inline fn FrameImage(image: ?*const anyopaque, width: u16, height: u16, offset: u8, flip: c_int) void {
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_ = image;
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_ = width;
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_ = height;
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_ = offset;
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_ = flip;
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}
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pub inline fn FiberEnter(name: [*:0]const u8) void {
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_ = name;
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}
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pub inline fn FiberLeave() void {}
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pub inline fn PlotF(name: [*:0]const u8, val: f64) void {
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_ = name;
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_ = val;
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}
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pub inline fn PlotU(name: [*:0]const u8, val: u64) void {
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_ = name;
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_ = val;
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}
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pub inline fn PlotI(name: [*:0]const u8, val: i64) void {
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_ = name;
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_ = val;
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}
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pub inline fn AppInfo(text: []const u8) void {
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_ = text;
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}
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pub const TracyAllocator = struct {
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child_allocator: std.mem.Allocator,
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pub fn init(child_allocator: std.mem.Allocator) TracyAllocator {
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return .{
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.child_allocator = child_allocator,
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};
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}
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pub fn allocator(self: *TracyAllocator) std.mem.Allocator {
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return self.child_allocator;
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}
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};
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