zzz/assets/test.frag
2026-01-18 10:24:22 +01:00

21 lines
340 B
GLSL

#version 330
// Input vertex attributes (from vertex shader)
in vec3 vertexPos;
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform sampler2D texture1;
uniform vec4 colDiffuse;
uniform float divider = 0.5;
out vec4 finalColor;
void main()
{
finalColor = vec4(0.5, 0.5, 0.5, 1.0);
}